Author Topic: Dropship Troopers: Tactical Team Hex and Text based RP(inactive)  (Read 10234 times)

Hadrian presses a push to talk button.

"Geier here,"

"forgetin' wasteland," Cato mutters. He scans the surrounding area halfheartedly.

"Feh, good riddance. Get rid of all aliens, like how President Annoying Orange wants."

Omar keeps silent, staring out at the dunes.

"Feh, good riddance. Get rid of all aliens, like how President Annoying Orange wants."
que?


While waiting for a response, Geier doublechecks the seals on his suit, whether it was necessary or not.

Hadrian presses a push to talk button.

"Geier here,"
[HQ]: Good, looks like your radio wasn't destroyed in the drop. Excellent. I am Major Owens of 2nd Company. I'll be in charge of your platoon for this operation. Now listen carefully as this may be one of the few times I break the fourth wall.

some stuff pops up on your hud
[MAJ. Owens]: Alright so they don't run this stuff to you guys in the academy very well so I'll this to you guys real fast.
A map thing pops up on your hud

We are able to monitor movements via GPS. That Blue Number or HQ marker is your squad indicator. As Platoon and squad leaders you are allowed to move freely to each hex. You are allowed to move anywhere within four hexes. Unfortunately anything more than that will lag our system and cause hell for the technicians, so you aren't allowed to move more than four. It should also be noted that for each Elevation level(EL) you move up you will lose an extra movement point. So don't go climbing up anything unless you have to.

[MAJ. Owen]: You can spot targets up to 2 kilometers, which means anything within two hexes will be spotted by your squad or by another squad. Note the highlighted green hexes for reference. You can deploy a recon drone within 4 hexes and will stay there until two turns until it's battery dies.

Another thing to note is that the terrain can block a squad's line of sight as indicated by squad 1 who will be unable to see through hexes J6, G6, and H6 no matter how close they are. Note the red hexes for reference. It should also be noted that when you are on an elevated hex you gain an additional hex to see allowing for you to have a much better view of the battle.

[MAJ. Owen]: Your squad and squadmates can only attack enemy squads that adjacent to your hex as indicated by the HQ squad. However if your team has a Bazooka man you can have him or her shoot at targets that are two hexes away.


Your teams information can be access by you and other members of your squad and will presented like this:
-HQ- Morale 10/10 Location: H4
Platoon Leader - Lt. Hadrian Geier 10/10 Ammo: 30/30 Grenades: 2 Gear: Recon Drone
Rifleman - Pvt. Max DeSilva 10/10 Ammo:30/30 Grenades: 3
Rifleman - Pvt. Omar Kleiner 10/10 Ammo:30/30 Grenades: 3
Combat Medic - Pvt. Algernon Lenard 10/10 Ammo: 30/30 Grenades: 1 Equipment: Medicbag
Machine Gunner - Cpl. Cato Ostiarius 10/10 100/100 Grenades: 3
Bazooka Man - Pvt. Destruí Maestro 10/10 Ammo: 1/1

-Squad 1- Morale 10/10 Location: H8
Squad Leader - SSG.Boyd[NPC] 10/10 Ammo: 30/30 Grenades: 1 Gear: 1 Signal Smoke, Recon Drone
Rifleman - [NPC] 10/10 Ammo:30/30 Grenades: 3
Rifleman - [NPC] 10/10 Ammo:30/30 Grenades: 3
Combat Medic - [NPC] 10/10 Ammo: 30/30 Grenades: 1 Equipment: Medicbag
Machine Gunner - [NPC] 10/10 Ammo: 100/100 Grenades: 3
Bazooka Man - [NPC] 10/10 Ammo: 1/1

Don't worry about the numbers the computer will automatically take care of that. Just keep your eyes on the information. Ammo is infinite while most items are consumable or finite. Just keep eye on your ammo since it may be a good idea to reload often.

The enemies status will be broadcasted like this
Alien Squad 1 Morale: 12/12 Location: J4
Hunter [8/8] Range:900M Action:Seeking Cover Location in Hex:In the Open
Hunter [8/8] Range:890M Action:Moving to Omar Location in Hex:In the Open
Hunter [8/8] Range:890M Action:Moving to Attack Kleiner Moving Location in Hex:In the Open
Hatchling [4/4] Range:670M Action:Charging Location in Hex:In the Open
Hatchling [4/4] Range:850M Action:charging Location in Hex:In the Open
Hatchling [4/4] Range:872M Action:charging Location in Hex:In the Open
Hatchling [4/4] Range:650M Action:charging Location in Hex:In the Open
Hatchling [4/4] Range:750M Action:charging Location in Hex:In the Open
Hatchling [4/4] Range:720M Action:charging Location in Hex:In the Open
Hatchling [4/4] Range:600M Action:charging Location in Hex:In the Open
Hatchling [4/4] Range:604M Action:charging Location in Hex:In the Open
Hatchling [4/4] Range:590M Action:charging Location in Hex:In the Open

Alien Squad 2 Morale: 12/12 Location: K7
Hunter [8/8] Range:2000kM Action:Moving to Hex J7 Location in Hex:Behind a large Rock
Hunter [8/8] Range:2000KM Action:Moving to Hex J7 Location in Hex:Behind a small sand dune
Hunter [8/8] Range:2000KM Action:Moving to Hex J7 Location in Hex:Behind a small sand dune
Hatchling [4/4] Range:2000KM Action:Moving to Hex J7 Location in Hex:In the Open
Hatchling [4/4] Range:2000KM Action:Moving to Hex J7 Location in Hex:In the Open
Hatchling [4/4] Range:2000KM Action:Moving to Hex J7 Location in Hex:In the Open
Hatchling [4/4] Range:2000KM Action:Moving to Hex J7 Location in Hex:In the Open
Hatchling [4/4] Range:2000KM Action:Moving to Hex J7 Location in Hex:In the Open
Hatchling [4/4] Range:2000KM Action:Moving to Hex J7 Location in Hex:In the Open
Hatchling [4/4] Range:2000KM Action:Moving to Hex J7 Location in Hex:In the Open
Hatchling [4/4] Range:2000KM Action:Moving to Hex J7 Location in Hex:In the Open
Hatchling [4/4] Range:2000KM Action:Moving to Hex J7 Location in Hex:In the Open

Once you are combat this is list of examples of things you and your men can do if you aren't sure what to do. Keep in mind you are limited to 3 actions per turn when in combat, so don't power game please.
General Actions:
Attempt to Dodge
Attempt to Evade(Run away from thing)
Charge/Move In/Pursue
Shoot(Single Shot/Burst)
Stab
Punch
Kick
Stomp
Throw Grenade
Reload(reloads gun/launcher, takes one turn to reload so do this wisely)
Stand Up (no action per turn penalty, no stance save)
Crouch/Duck and Cover (must stand up to move/evade/dodge, get a save bonus)
Prone/Hit the Deck (must stand up to move/evade/dodge, get an accuracy and a save bonus)
Stand Up
Climb Over
Move To
Patch Up

Some additional actions that only squad and platoon leaders may refer too
Platoon Leader Special Actions:
Deploy Recon Drone (can be deployed from within 4 hexes, consumed after 2 turns. Can see things within 2 hexes).
Request Fire Support
Scan for Cover (you scan for a place for squad to take cover. Results may vary)
Attack Hex (Engages enemy hex in combat)

SQUAD LEADER Special Actions:
Deploy Recon Drone (can be deployed from within 4 hexes, consumed after 2 turns. Can see things within 2 hexes).
Mark/Call out Hex for platoon leader to call fire support on
Scan for Cover (you scan for a place for squad to take cover. Results may vary)
Attack Hex (Engages enemy hex in combat)

You probably saw the ranges earlier. Your weapons have an effective and maximum range. Weapons are more likely to hit within effective range while they are more likely to miss outside of it. Anything past the max range cannot be attacked. If you do attack something you are only limited to 1 shot(1 trigger pull or either semi or burst shot). Only Machine Gunners are allowed to attack two targets. Weapons like Grenades and Rockets can inflict splash damage.

Weapons and item info:
Rifle: Effective Range 500M Max Range 700M
Machine Gun: Effective Range 550M Max Range 700M (Special Rule: May shoot at two targets instead of one)
Pistol: Effective Range 30M Max Range 35M
Rocket Launcher: Effective Range 800 Meters Max Range 2000M (May shoot at targets two hexes away, must be ordered by the squad/platoon leader first before engaging)
Grenade: Max Range 35M (special rule: can be thrown over walls and barriers)
Recon Drone (can be deployed from within 4 hexes, consumed after 2 turns. Can see things within 2 hexes).
Signal Smoke (improves chance for support assets to hit, consumed after the strike hits)
Binoculars Roleplaying item
Radio Roleplaying item that allows the Platoon leaders and Squads to talk to each other and to company HQ.

[Maj. Owens]: Alright I'll give you an update on how to how to use your hud interface for calling in support strikes later. For now lets focus on the mission.
« Last Edit: August 30, 2015, 07:07:07 PM by Harm94 »

[MAJ Owens]: Alright You guys are 2nd Platoon. Here are your orders. On the map there are two markets listed as OBJ1(Objective 1) and OBJ2(Objective 2).


These objectives can be completed in any order for this mission. OBJ1 is a Planetary defense outpost that has been under siege and needs assistance. Unfortunately 3rd Platoon's shuttle was shot down before they could make it to their sector. The survivors of the shuttle are assisting the outpost but need your help as soon as possible.

Your 2nd objective will be to clear out enemies from a mining facility. They took at this sectors oxygen generator and we need to get that back up running as soon as possible. Kill anything in that area.

Mission data is in now:
-HQ- Morale 10/10 Location: B3
Platoon Leader - Lt. Hadrian Geier 10/10 Ammo: 30/30 Grenades: 2 Gear: Recon Drone
Rifleman - Pvt. Max DeSilva 10/10 Ammo:30/30 Grenades: 3
Rifleman - Pvt. Omar Kleiner 10/10 Ammo:30/30 Grenades: 3
Combat Medic - Pvt. Algernon Lenard 10/10 Ammo: 30/30 Grenades: 1 Equipment: Medicbag
Machine Gunner - Cpl. Cato Ostiarius 10/10 100/100 Grenades: 3
Bazooka Man - Pvt. Destruí Maestro 10/10 Ammo: 1/1

-Squad 1- Morale 10/10 Location: A1
Squad Leader - SSG.Boyd[NPC] 10/10 Ammo: 30/30 Grenades: 1 Gear: 1 Signal Smoke, Recon Drone
Rifleman - [NPC] 10/10 Ammo:30/30 Grenades: 3
Rifleman - [NPC] 10/10 Ammo:30/30 Grenades: 3
Combat Medic - [NPC] 10/10 Ammo: 30/30 Grenades: 1 Equipment: Medicbag
Machine Gunner - [NPC] 10/10 Ammo: 100/100 Grenades: 3
Bazooka Man - [NPC] 10/10 Ammo: 1/1

-Squad 2- Morale 10/10 Location: A2
Squad Leader - SSG. Moore[NPC] 10/10 Ammo: 30/30 Grenades: 1 Gear: 1 Signal Smoke, Recon Drone
Rifleman - [NPC] 10/10 Ammo: 30/30 Grenades: 3
Rifleman - [NPC] 10/10 Ammo:3 0/30 Grenades: 3
Combat Medic - [NPC] 10/10 Ammo: 30/30 Grenades: 1 Equipment: Medicbag
Machine Gunner - [NPC] 10/10 Ammo: 100/100 Grenades: 3
Bazooka Man - [NPC] 10/10 Ammo: 1/1

-Squad 3- Morale 10/10 Location A3
Squad Leader - SSG. Misha[NPC] 10/10 Ammo: 30/30 Grenades: 1 Gear: 1 Signal Smoke, Recon Drone
Rifleman - [NPC] 10/10 Ammo: 30/30 Grenades: 3
Rifleman - [NPC] 10/10 Ammo: 30/30 Grenades: 3
Combat Medic - [NPC] 10/10 Ammo: 30/30 Grenades: 1 Equipment: Medicbag
Machine Gunner - [NPC] Ammo: 100/100 Grenades: 3
Bazooka Man - [NPC] 10/10 Ammo: 1/1

-Squad 4- Morale 10/10 Location A4
Squad Leader - SSG. Batsaikhan[NPC] 10/10 Ammo: 30/30 Grenades: 1 Gear: 1 Signal Smoke, Recon Drone
Rifleman - [NPC] 10/10 Ammo: 30/30 Grenades: 3
Rifleman - [NPC] 10/10 Ammo: 30/30 Grenades: 3
Combat Medic - [NPC] 10/10 Ammo: 30/30 Grenades: 1 Equipment: Medicbag
Machine Gunner - [NPC] 10/10 Ammo: 100/100 Grenades: 3
Bazooka Man - [NPC] 10/10 Ammo: 1/1

[MAJ. Owens]: Good hunting men.

Geier gets on company comms.

"Squads 1, 2, move to assist the planetary defense point. HQ, 3 and 4 will retake the oxygen generator and mining facility. Squad 4, your first waypoint is A8. scout that valley. Squad 3 and HQ waypoint is B7, and C6. 1, 2, proceed towards E1 and E2. Proceed with caution.

The Squad leaders move towards their ordered tiles.

HQ Arrived onto C6, spotted nothing on the way.
Squad moved over the hill and spotted a group of aliens.
Squad 4 climbed over the hill and spotted nothing.

Squad 1 climbed ontop the hill and spotted nothing.
Squad 2  moved to D3 and spotted 2 groups of aliens.

Aliens in P5 were met with Bazooka fire from squad Q4 in killing which 5 Aliens.
Aliens in Q6 were met with Bazooka fire from squad in R4 killing splattered 5 Aliens.

They haven't noticed you guys yet. Do you engage?



engagio, but hadrian should also scout behind the hill with his drones

"Contact front, get to cover and hold fire!" Hadrian orders his squad.

Geier drops prone and scans for cover. He roles over onto his back and begins directing the other squads.

"Squad 3, take a drone up to D9, squad 4, move to B8 and prepare to engage, Squads 1 and 2, you are weapons-free. Fire Bazookas,"