Add RTB prefs to maybe set what colors play what sounds. Also add RTB prefs to set the velocity necessary for the 'running' sounds to be used
I added the pref for changing what speed you need to go to be 'running'. I won't add the other other pref, it would be very complicated and I feel that it's not necessary enough for me to include it.
Man, I like this mod, but whenever I enable the rest of my custom add-ons, don't get to hear anything. Hata's footsteps did play sounds along with the rest of my add-ons enabled.
EDIT: I've figured out what mod somehow prevents this from playing the SFX, it's Server_3DHealthBar, either way, is there a way to make the 3D Health Bar mod compatible?
I have no clue why there would be a conflict there. I don't have a fix for this problem, sorry.
datablock AudioProfile(step_swimming5) { fileName = "./sounds/swimming/swimmingR05.wav"; description = AudioClosest3d; preload = true; };
datablock AudioProfile(step_swimming5) { fileName = "./sounds/swimming/swimmingR05.wav"; description = AudioClosest3d; preload = true; };
C&P is kill
You got me, I fixed it. I'm sorry I was depriving you all of one extra sound effect. There is now the full 6 sounds for swimming.
What about footsteps on metal?
Maybe you should make multiple sets
Dude I can't just make these sound effects, I have to find decent ones and edit them. If you could somehow provide me with the sounds I might be able to add them, but there would be no good way for even detecting if the brick color equals metal. Grey already plays stone, and Browns already play wood. The only way I can think of is by seeing if the brick has a chrome or pearl color fx on it, but I'm not even sure how to do that.