Something gets stuck in a loop of activating packages in the end.
Connection established
Connected successfully, killing other pending connections
AUTHCHECK: Darth C3P0 = LAN client -> internet server, auth with server ip
Executing config/server/Slayer/config_last.cs.
Executing config/server/Slayer/config_preload.cs.
De-activating package: AmmoGuns
Activating package: AmmoGuns2
De-activating package: AmmoGuns
Activating package: AmmoGuns2
package AmmoGuns2 is already active
De-activating package: AmmoGuns
Activating package: AmmoGuns2
package AmmoGuns2 is already active
De-activating package: AmmoGuns
Activating package: AmmoGuns2
package AmmoGuns2 is already active
De-activating package: AmmoGuns
Activating package: AmmoGuns2
package AmmoGuns2 is already active
De-activating package: AmmoGuns
Activating package: AmmoGuns2
package AmmoGuns2 is already active
De-activating package: AmmoGuns
Activating package: AmmoGuns2
package AmmoGuns2 is already active
De-activating package: AmmoGuns
Activating package: AmmoGuns2
package AmmoGuns2 is already active
De-activating package: AmmoGuns
Activating package: AmmoGuns2
package AmmoGuns2 is already active
De-activating package: AmmoGuns
Activating package: AmmoGuns2
package AmmoGuns2 is already active
De-activating package: AmmoGuns
Activating package: AmmoGuns2
package AmmoGuns2 is already active
[...]
Could try starting the server with trace enabled, but then it'll probably crash because trace is enabled.