blur's new detailed city rpg (WIP)

Author Topic: blur's new detailed city rpg (WIP)  (Read 2021 times)


Those roads are lovey. Keep up the good work ;)


i could somewhat help, i'm not the best scripter tho
that's all i'm going to leave it at in case somebody quotes my post

if this is a build where it actually feels like you're in a city then it is definitely worth playing

The question is, how will you deal with the large brickcount given that people will want to build with more than 100 bricks. So far all that i know is that blockland becomes unstable with high brickcount and tends to crash.

EDIT: I really like the idea though, wish you luck.

The question is, how will you deal with the large brickcount given that people will want to build with more than 100 bricks. So far all that i know is that blockland becomes unstable with high brickcount and tends to crash.

EDIT: I really like the idea though, wish you luck.

This. Good luck though.

the build itself is probably around 39k or 40k bricks and its decently sized, we're trying to use all those 32x flats and long bricks to try to deal with brickcount