whats the point of attacking in street fighter if it can just be parried? why ever attack in dark souls if you can just roll away? every pvp / fighting game becomes exclusively based on faster reaction times and punishing unsafe options at a high level, and this game is no exception. almost every class has a counter-defensive option, and even if through some miracle somebody parries every single hit you throw out, (blocking hits still damages you) if you're playing any game mode besides the relatively unpopulated 1v1 gamemode, you will have teammates to back you up. even if that sends them into revenge mode, they are forced to become aggressive in order to take advantage of it, making it either a prolonging tool or quickly punishable. that doesnt mean its bad, though, because you can take advantage of it by using moderation and control with enough skill. the game gives you enough mix-up options that you'd have to be a god to react to and punish every single one of them. the game still definitely has some balancing and adjustments to make, for example unless im mistaken parrying doesnt cost stamina which it should (or if it does it should cost more) and maybe $60 is even too much. i understand the entire point of this thread is to be purposely contrarian, but i'll be damned if this doesnt sound like a review someone made after they got thrown off a ledge because they couldnt react quickly enough.