Author Topic: Paneless Window Frame bricks  (Read 1041 times)

Ever since v21 came out (or so), FX bricks and emitters appear transparent through windows.

This is particularly problematic when you have things that are designed to have windows and then FX bricks behind them (such as the red alert things in Star Trek TOS)

So, I was wondering if it would be feasable for someone to take window brick packs like this:

...and make versions of the window bricks without the glass panes in them (but still have raycasting and collision where the pane was). If this could be done it would enable us to have window frame bricks that we can actually see stuff through.

If anyone would be interested in doing this (I will owe you one) then please let me know.

Should be incredibly simple, just gotta remove the glass quads. Collision is separate from the visuals of the brick.

Should be incredibly simple, just gotta remove the glass quads. Collision is separate from the visuals of the brick.
Awesome! Would you be willing to do it? If so would it be ok if I directed you to some of these window packs that could use the "treatment"?

I would be willing to do it but at the moment I don't have the time. Just post them here and if no one does it by the time I'm available then I'll just do it.

The window pack is "Brick_Window" by Tophius. Not "Brick_Windows" by Zoneark.

It can be found in the RTB Archive here.

When would you be available? Just curious.

http://leopard.hosting/download.php?f=tdkbv&name=Brick_WindowPaneless.zip

Has it's own datablock/ui names so they can be used alongside the unedited pack.
Untested.
« Last Edit: July 11, 2016, 01:45:57 PM by Shift Kitty »

you can actually apply a fx on the glass too so you can see effects behind it

http://justfilehosting.space/download.php?f=tdkbv&name=Brick_WindowPaneless.zip

Has it's own datablock/ui names so they can be used alongside the unedited pack.
Untested.
Thanks man. I'll try em out rightaway