Swollow's tutorial functioned just fine. And, although it increased the distance the sound can be heard from, I would like the distance to be greater. Does this deal with how much gain the sound has or something?
no this is dependant on the audio description
the audio descriptions are
AudioDefault3d
AudioClose3d
AudioClosest3d
AudioDefaultLooping3d
AudioCloseLooping3d
AudioClosestLooping3d
Audio2D
AudioLooping2Dthe names do what the imply, the close and closest makes the range smaller
in theory if you needed a larger audio range you can create a new audio description datablock, I am uncertain if they are synced to the clients though, you will have to test that out
also: the reason the audio distance increased is because the stereo sound had no audio fall off due to it being stereo so the audio fall of happened immediately at half the distance