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| Programming Megathread |
| << < (6/241) > >> |
| otto-san:
allman style 4evr <33 |
| Nilscripter:
--- Code: ---function Riddlerdidnothingwrong() wrong = math.random(0,1) --lets set a random value if wrong == 1 then --if the value is 1 then he did something wrong print("he did something wrong") end if wrong == 0 then --vice versa print("he did nothing wrong, he had the wrong people") end end --close the function While wait(0.1) do --loop forever while not crashing the whole damn game. print("Let us check his illegal status") Riddlerdidnothingwrong() --calls the above function. end --close the loop --- End code --- |
| Foxscotch:
--- Quote from: Meta_KnightX on October 28, 2015, 10:01:47 PM ---Talk("Can you code like this?"); Talk("I thought so."); --- End quote --- def post(): stuff_to_say = ['every', 'post', 'I', 'make', 'in', 'this', 'thread', 'from', 'now', 'on', 'will', 'be', 'in', 'python'] return ' '.join(stuff_to_say) print(post()) jk --- Quote from: Nilscripter on October 28, 2015, 10:16:19 PM --- --- End quote --- ok FIRST off code tags are nasty second where did all the whitespace go?? |
| pch:
add haskell or I'll be sad |
| kevin 51l:
here's some basic Java code from one of my games that i made about 2.5 years ago. if it's too long, tell me and i'll edit it down. --- Code: ---public void updateBuffer() { buffer.height = body.height; buffer.width = body.width; if (isJump) { if (direction == 0) buffer.x = body.x - 20; else buffer.x = body.x + 20; } else { if (direction == 0) buffer.x = body.x - 10; else buffer.x = body.x + 10; } } public void move(walls w) { if (!isFalling()) { body.x += xVelocity; if (xVelocity > 0) { xVelocity += 2; } else if (xVelocity < 0) { xVelocity -= 2; } updateBuffer(); if (!isJump) { boolean safe = false; for (Rectangle a : w.getList()) { if (buffer.intersects(a)) { safe = true; break; } } if (!safe) { dead = true; if (direction == 0) xVelocity += 2; else xVelocity -= 2; } } else { for (Rectangle a : w.getList()) { if (a.intersects(buffer)) { if (direction == 1) body.x += (a.x - body.x - 10); else body.x -= (body.x - a.x - 20); stop(); break; } } } } else { if (direction == 1) { if (xVelocity > 0) xVelocity -= 4; else if (xVelocity < -2) xVelocity = 0; } else { if (xVelocity < 0) xVelocity += 4; else if (xVelocity > 2) xVelocity = 0; } body.x += xVelocity; if (yVelocity == 0) yVelocity += 9; else yVelocity += 4; body.y += yVelocity; if (body.y > 380) { body.width = 20; body.height = 10; body.y = 380; } } } --- End code --- bonus points if you can kind of figure out what it's supposed to do |
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