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Programming Megathread
ZombiLoin:
--- Quote from: Nymph on January 16, 2016, 05:33:45 PM ---ZSNO talked me into going with C++, but is there a point in learning C++ for Unreal? Btw, I used Scratch to start off in my programming class, lol.
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C++ is more optimized and organized than Blueprints. The exact figures have changed, but back in UE4.2, c++ was at least 10x faster than blueprints.
Foxscotch:
--- Quote from: Nymph on January 16, 2016, 05:33:45 PM ---but is there a point in learning C++ for Unreal?
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if you want to be serious about it, I would say yes. blueprints are good for prototyping and simple stuff, but there will certainly be a limit to what you can do with them in a way that performs well. blueprints are supposedly like 10x slower than if you used C++, which can really add up
--- Quote from: ZombiLoin on January 16, 2016, 05:36:25 PM ---back in UE4.2, c++ was at least 10x faster than blueprints.
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rude
ZombiLoin:
There's nothing in UE4 telling you that you can only use one or the other. Use blueprints for simple stuff like UI or gameplay scripting and use C++ for performance intensive stuff like physics and math.
Nymph:
I will look into it, thanks. I have a 2005 Deitel book for C++, do you think this would be good for learning or would using some other resource be better?
Foxscotch:
--- Quote from: Nymph on January 16, 2016, 05:45:52 PM ---I will look into it, thanks. I have a 2005 Deitel book for C++, do you think this would be good for learning or would using some other resource be better?
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I would say that something updated for C++11 would be best, but honestly I doubt you'd use most of the features it adds for making a game using an existing framework anyway, so a book from 2005 will be fine
I really like http://www.learncpp.com/ though