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| Programming Megathread |
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| Foxscotch:
--- Quote from: Gytyyhgfffff on February 25, 2016, 04:57:40 PM ---i don't know any of whatever you're programming in but im not seeing anything that increments counter at all. counter will always be at 1 and will never reach 50. is that the issue? --- End quote --- it's visual basic, I imagine. I don't know it either, but judging by the syntax, it looks like it will automatically increment it with each loop? but maxwell, maybe it's because you're saying "Loop until counter = 50"? shouldn't it be counter2? I feel like counter would be outside of the scope by that point. but if that was the case I guess it'd give you an error... like I said, I don't know vb, so I don't really know what that bit means --- Quote from: Maxwell. on February 25, 2016, 05:24:33 PM ---yeah, should of made that clearer --- End quote --- I had little doubt |
| Maxwell.:
--- Quote from: Foxscotch on February 25, 2016, 06:19:57 PM ---it's visual basic, I imagine. I don't know it either, but judging by the syntax, it looks like it will automatically increment it with each loop? but maxwell, maybe it's because you're saying "Loop until counter = 50"? shouldn't it be counter2? I feel like counter would be outside of the scope by that point. but if that was the case I guess it'd give you an error... like I said, I don't know vb, so I don't really know what that bit meansI had little doubt --- End quote --- I do use counter2, I don't know if you caught the edit or not but I do use counter2 there and it still just freezes I'd post the entire program if I could but it's only the loop that's making the thing crash. It's also messy as hell because I let myself get carried away, so I'm hesitant on posting it |
| Foxscotch:
--- Quote from: Maxwell. on February 25, 2016, 06:22:29 PM ---I do use counter2, I don't know if you caught the edit or not but I do use counter2 there and it still just freezes --- End quote --- oops, no I didn't notice that --- Quote from: Maxwell. on February 25, 2016, 06:22:29 PM ---I'd post the entire program if I could but it's only the loop that's making the thing crash --- End quote --- you should. the problem may be happening there but something before could be the cause. and don't worry about it being messy, lol but also, try using "Loop until counter2 >= 50" instead. I don't know if it'll do what you want then, but it may not freeze. freezing is often a sign of an infinite loop |
| McJob:
Keeping this topic alive. Here's something I posted in the GD topic, but it's more about programming. --- Quote from: McJob on February 26, 2016, 01:59:45 AM ---Ratchet & Clank 3 is a complex game, as I've discovered. I'm currently working on building a framework by reprogramming the entirety of Ratchet & Clank 3 from scratch in Unity, and I've started mapping out what systems need to be made. I'm not aiming for complete accuracy (for example, I'm happy to have a different solution for dealing damage to an enemy vs. the original programmers, so long as the result is the same between my framework and the game). I'm just looking to get something extendible. --- Quote ---So, it's time to talk about some of the initial design challenges of this project. Because I've been carefully planning out my work before starting, I've realised where a lot of difficulty will lie. Firstly, here's an overview of the code classes I've planned which I think I'll need. Right now, this is only for ACTOR types (i.e. objects that are spawnable in-game). --- End quote --- --- Quote ---That's probably very complex, but keep in mind that it's not finished. There's still many scripts I need to plan out for specific world objects, and I haven't even detailed the System/Data scripts yet that handle all the behind-the-scenes code. --- End quote --- I've posted some stuff about the big 4 current design challenges I'm facing in this post if you'd like to read more. --- End quote --- |
| ZSNO:
Seems like that should be in more of a design document format than a spreadsheet format... |
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