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Foxscotch:

--- Quote from: Steve5451² on November 05, 2016, 10:52:45 PM ---It's interpreted faster than Python

--- End quote ---
that's implementation-specific
CPython, python's reference implementation, is probably slower than the lua reference implementation, but Cython is probably faster than that. and on the double flipside, LuaJIT is probably faster than all three of those

compared to python, when it comes to lua, you will have to get used to a much smaller standard library. Python's standard library is just crazy. along with what steve said, that lua is much less popular
you will also have to get used to the lack of language-level classes, because lua has no such thing. you can emulate them with its tables though. also, indices start at 1, instead of 0, which is very unusual
Insert Name Here²:
Do you guys know any good / great tutorials for coding with C# for Unity? I'd also like the tutorial to be a video-based one because working solely off just a book will get boring for me quickly and I learn easier by watching
Steve5451²:

--- Quote from: Insert Name Here² on November 05, 2016, 11:13:37 PM ---Do you guys know any good / great tutorials for coding with C# for Unity? I'd also like the tutorial to be a video-based one because working solely off just a book will get boring for me quickly and I learn easier by watching

--- End quote ---

If you don't know C# already then learn C# by itself first. If you go in only knowing how it works with Unity you're gonna write really sloppy code.
Insert Name Here²:

--- Quote from: Steve5451² on November 05, 2016, 11:32:18 PM ---If you don't know C# already then learn C# by itself first. If you go in only knowing how it works with Unity you're gonna write really sloppy code.

--- End quote ---
Alright

Are there any good tutorials or guides on scripting it, along with video ones as well?
Steve5451²:

--- Quote from: Insert Name Here² on November 05, 2016, 11:35:38 PM ---Alright

Are there any good tutorials or guides on scripting it, along with video ones as well?

--- End quote ---

This seems okay. I skimmed through it and he was explaining the data types and how they work rather than telling you what to write without an explanation of what's happening like many seem to do.

He's also use MonoDevelop, the IDE Unity uses.
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