i'm not sure if i said anything about drug effects before and how i didn't want to add them because they just seemed pointless. well i have discovered they have a point now so they're back. and i'll be for real here no PR bullstuff about hyping suburbia up to be the best gamemode: these drug effects are insane. like they're so insane that they serve as a debuff for the op-ness of the drugs like that's how insane the visual effects are. i'm not sure if you remember bbs' cityrpg and the whimpy ass drug effects he had don't worry suburbia's drug effects are not as pusillanimous individual-ass as tinting your screen a different color. for instance one of them is what i imagine being drunk is exactly like and is way more forgetin intense than whatever gta 5's drunk effect is. i'm not going to detail any specifics because i want to see peoples' reactions to them in testing. anyways when you take a food with drugs in its ingredients you will experience the drug effects for a minute or two and they're so intense that you will not want to fight with them on. so you can't be in battle and quickly eat a drug food to save your life. that's why i added them back, drug foods are just too op to not have a debuff like the drug effects
anyways testing will happen in a couple weeks. act's are next week and i don't want to risk loving them up by hosting the second testing session earlier than the act's and taking time away from me studying. i have been making progress on bug fixing n stuff finally though. i haven't worked on suburbia in a couple weeks because you just get tired of working on this stuff after a year. but i want to finish it still so stay tuned for future updates