HIGH ROLLERS

Poll

Next?

Continue HIGH ROLLERS (Are you serious)
Finish abandoned old threads (maybe)
Move on to something new (probably not)

Author Topic: HIGH ROLLERS  (Read 12253 times)

HIGH ROLLERS
(Credit to Cybertails and Zharthon for removing the suck from the initial draft)

THE stuff AM I LOOKING AT?
Welcome to High Rollers! In the vein of Pass or Fail or BLOCKADE BLASTERS, Forumers will be placed in certain scenarios they have to resolve, like busting out of a Gulag or killing Bosses! Pretty much everything is determined by random numbers.
WHAT DO THE NUMBERS MEAN MASON?
Almost every action you perform is subject to a “12-sided dice”(Except it starts from zero to accommodate for spectacular failures). Higher numbers on a roll mean better success, while lower numbers mean how horribly you botched it. Other players can assist your rolls, which adds +2 to it. Beware, however, because rolling too high has lethal consequences!

Player Action Roll RNG(Rolls are 0-11 unless assisted)
0: Spectacular Failure With Injury and Chance of Death
1-2: forgetup With Injury
3-4: Minor Failure
5: Mixed Result (Pretty much nothing)
6-7: Slight Success
8-9: Success
10: Critical Success
11: Gone Horribly Right (Critical Success w/ Chance of Injury)
12: Really Pushing It (Critical Success w/ Injury and Chance of Death)
13: JESUS! (Critical Success w/ Instant Death)
Assisting adds +2 to a Roll and sacrifices your turn. Action Rolls are done for pretty much everything but reviving another dead player.
 
 
GLORY TO CHAOS
The Gods of Luck and Fate can occasionally roll to affect the scenario. For example, they can roll to make a enemy attack instakill a player, summon disasters, make it rain money, etc.
 
Health System
Every player has 6 HP that goes down as they take attacks or mess up a roll horribly, mangling themselves. You suffer no ill effects until you drop below 1 HP. You can get hammered by several dozen nuclear missiles to the face, survive, and then get offed because a flea bit you. Its kinda like that.
6 HP: Healthy
5 HP: Light Injury
4 HP: Wounded
3 HP: Badly Hurt
2 HP: Heavy Injury
1 HP: Near Death
0 HP: Incapacitated (Others can perform Medical Roll)
-1 HP: Dead (Others can perform Revival Roll)
-2 HP: Really Dead (Others can perform Revival Roll with lower success chance)
-3 HP: OVERKILLED (Others can perform Revival Roll with very low success chance)
-4 HP: GAME OVER (You can no longer be revived. You’re out..)
 
Medical/Revival Rolls
Going below 1 HP will take you out of the game temporarily. Players with less than 1 HP CANNOT roll to make actions(But they can post about begging for revival). Being Perma-Killed will take you out of the game permanently.
The more “Dead” the victim is, the harder the revival. Reviving a player also sacrifices your turn.
 
All revival rolls are 0-6 unless assisted.
 
0 HP: Incapped(0-6)
0: You forgeted up. Your victim is now Dead.
1: Victim is still incapped.
2: Revive them incompetently with 1 HP
3-4: Revive them half-decently with 2-3 HP
5: Competent revival. Heal up to 4 HP.
6: Heal up to 5 HP.
7: Heal up completely. Critical success.
8: You overdid it and goofed horribly. The victim is now Dead.

-1 HP: loving Dead (0-6)
0: You botched it horribly. Victim is Deader Than Disco.
1-2: Victim is now incapped.
3: Revive them incompetently with 1 HP.
4: Revive them half-decently with 2 HP.
5: Competent revival. Heal up to 3 HP
6: Heal up to 4 HP
7: Heal up to 5 HP. Critical success.
8: You overdid it and goofed horribly. The victim is now Deader Than Disco.

-2 HP: Deader Than Disco (0-6)
0: You forgeted up. Your victim has been OVERKILLED.
1-3: Victim is now incapped.
4: Revive them incompetently. Heal to 1 HP
5: Revive them half-decently. Heal up to 2 HP
6: Competent revival. Heal up to 3 HP
7: Heal up to 4 HP
8: Botch it up horribly and OVERKILL Your victim.

-3 HP: OVERKILLED (0-6)
0-4: Your target is still dead. A bit of mercy, since you can’t Perma-Kill if you forget up here.
5: Victim is now incapped.
6: Somehow manage to revive them with 1 HP.
7: Revive them with 2 HP. It’s the best you can do.
8: You horribly mangle their body and throw them out of the game with the ULTIMATE forgetUP

-4 HP: PERMAKILLED
0-6: Why even bother?
7-8: You gather enough pieces of the guy to give him a proper burial.

Anything else?
Somewhat obvious things to know before we start:
 
1) Overpowered actions like rolling to instantly win the game or rolling to instakill the boss with a heart attack are out. Don't even bother trying unless you want to spectacularly fail every single time.
2) No more than ONE person assisting/reviving someone else. You also cannot assist/revive someone and attack/do an action at the same time.
« Last Edit: December 13, 2015, 10:27:47 AM by tber123 »

SCENARIO OVERVIEW

SCENARIO 1: The Gulag
Copy Kirby- 4 HP, Wounded
Cybertails - 2 HP, Heavy Injury
LegoDude: -2 HP, DEADER THAN DISCO, BABY
CRITAWAKETS, Canadian savior - 3 HP, Badly Hurt
Zoltan - 4 HP, Wounded
NotBomberguy - 5 HP, Light Injury
Glass Joe - 4 HP, Wounded
Space1225 - 2 HP, Heavy Injury
HULKHOGAN - 2 HP, Heavy Injury
Kidalex90 - 3 HP, Badly Hurt
Breadfish - 5 HP, Light Injury
}]Crazy[{ - 6 HP, Healthy
Cone² - 6 HP, Healthy
Tablesalt - 6 HP, Healthy

Our heroes escaped the Canadian Gulag, murdered a few guards, and finished off The Warden before stealing the keys and escaping.

SCENARIO 2: The WWE Locker Room Clusterforget
PLAYER STATUS(6HP Max):
The Murderous Cop - 3 HP Co-referee
TheEpicMan - 3 HP Eliminated
Cybertails - 1 HP Still Eliminated
Legodude - -1 HP, loving DEAD ELIMINATED
Zoltan - -1 HP loving Dead, Eliminated
Glass Joe - 0 HP, INCAPACITATED ELIMINATED
Space1225 - 2 HP ELIMINATED
HULKHOGAN - 4 HP WINNER
Kidalex90 - 3 HP ELIMINATED
Breadfish - 0 HP, INCAPACITATED, ELIMINATED
Zharthon - 0 HP, INCAPACITATED, ELIMINATED
SubDaWoofer - 1 HP ELIMINATED

This dragged on way too goddamn long.
« Last Edit: December 02, 2015, 08:28:47 AM by tber123 »

SCENARIO 1: The Gulag
Welcome to newly-annexed Canada, courtesy of our New Benefactors! Our grand adventure begins here in a Canadian Gulag, which is no place for our psychopaths heroes. A plot is hatched to escape!

We'll start when we get a few players.

STARTING PLAYERS:
Copy Kirby - 6 HP
Cybertails - 6 HP
LegoDude- 6 HP
CRITAWAKETS, Canadian savior - 6 HP
Zoltan - 6 HP
NotBomberguy - 6 HP
Glass Joe - 6 HP
« Last Edit: November 07, 2015, 09:58:33 PM by tber123 »




Ill join. Canadian Savior.



i'm game for joining, yeah

This should be good enough.

SCENARIO START!
Our brave Protagonists are currently locked in the cells of the Canadian Gulag. During the Winter.

A few guards with AK's and magnificent beards patrol outside the cells, watching for signs of an escape.

---Players can now perform Action Rolls---

Sample action rolls:
Quote
Craft a shiv out of toilet paper and shank the nearest guard
Quote
I MacGyver a shotgun out of my bedpost and blast a guard
Quote
Grab a spoon and dig my way out of the Gulag
Quote
Sweet-Talk the guard into letting me out of my cell

And so on.

ENEMY STATUS:
Patrolling Guard Joe Kebab - 6 HP, Healthy
Patrolling Guard John McGeneric - 6 HP, Healthy
Patrolling Guard Boris Proletariat- 6 HP, Healthy

PLAYER STATUS:
Copy Kirby - 6 HP, Healthy
Cybertails - 6 HP, Healthy
LegoDude- 6 HP, Healthy
CRITAWAKETS, Canadian savior - 6 HP, Healthy
Zoltan - 6 HP, Healthy
NotBomberguy - 6 HP, Healthy
Glass Joe - 6 HP, Healthy

Scenario Statistics:
None yet, so far.
« Last Edit: November 07, 2015, 09:59:18 PM by tber123 »

Initiate a staring contest with Joe Kebab

forget, can I join in still? If so, I kick the wall hard enough for it to completely crumble under itself.
Lol jk
I look for salvageable materials to carry with me before this jailbreak.
« Last Edit: November 07, 2015, 10:15:53 PM by Space1255 »

Acquire one of the guard's friendship by complementing his beard.

Try to signal telepathically Jailbreak Services Inc Co.