Author Topic: OnActivate --> Client --> PlayMusic  (Read 781 times)

No, i'm not talking about Chrono's hacky 2d music mod. There was a mod that was server sided that worked for all clients on the server, and it did this. But I don't have it anymore, and i'm wondering if someone could help redirect me to it. Any chance of that?

Event_playSound is what you're looking for. I think.
http://puu.sh/lz31c/6127b8a5c2.zip

Event_playSound is what you're looking for. I think.
http://puu.sh/lz31c/6127b8a5c2.zip
I already have that. I need the one that plays music to the client. It didn't loop the music when it played it to them, it just played the loop once like a sound.

You can start the music, but you can't stop it. It'll play forever.

I already have that. I need the one that plays music to the client. It didn't loop the music when it played it to them, it just played the loop once like a sound.
There's an add on that plays and stop music, but requires the client to also have the add on since it's not possible to play and stop music for individual clients with the server itself.

You could make seperate datablocks that will only play once, I guess. But it's still not great

There's an add on that plays and stop music, but requires the client to also have the add on since it's not possible to play and stop music for individual clients with the server itself.
No, i'm not talking about Chrono's hacky 2d music mod.

That is the one I was talking about. You can't do it to an individual.

As far as I know, there are only two.
One that's server-wide and plays to every single player because it's using an audio object. There is no way to make this only play for one client. It's entire server, within a radius, or no one.
And the one that requires a client-sided add-on.

Event_playSound is what you're looking for. I think.
http://puu.sh/lz31c/6127b8a5c2.zip
Don't you have playsound when you first download BL?

That's only for the brick event.