Author Topic: Speedkart_Cavern_Cross Version 4 [A New Ending!!] [Download now!]  (Read 3237 times)

thanks to masterlegodude [ID 590] for the logo!!!
Cavern cross is a new racetrack for the default Speedkart Gamemode. Set around a strange set of islands, it's tight corners and cragged rocks will be sure to thrill you! The promise of treasure(and silly non-accessible islands) await you and your 19 fellow Speedkart enthusiasts! I totally didn't copypaste this from the old topic! Shut up! It's fine!

Cavern Cross is a track with some history... I made it back in February of 2013. Since then, I've seen it on a ton of different speedkart servers! It's really quite something to take a long break and come back and see stuff you made still used. Gotta love it. In any case, I recently became aware of a big problem. Actually it's more like a giant problem.
Basically you can skip maybe 20 seconds off a lap time. And if one person on the server knows about the skip... then everyone else has to do it. And that's kinda bad for a track that's maybe only a minute or so long.

So hey, I fixed that. But here's the deal. That spiral staircase going down ending surrounded by invisible walls? Lame. So I took that out. In it's place is an entirely new ending section, adding to the length of the track and hopefully making the track more fun? I dunno. Aside from that, not much has changed.


Images





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Speedkart_Cavern_Cross
« Last Edit: November 22, 2015, 03:08:12 PM by Megaguy2 »

Amazing! Downloading right now.

Still not sure if this is the right place to put these? Has there been a verdict on that? Hm...

« Last Edit: November 14, 2015, 08:09:39 PM by Maya67 »

This is a build, so it should be in gallery.
Yeah... But you can understand why I was confused though, right? It is an addon technically. It adds to the default speedkart gamemode and is packaged. So I dunno. I've posted tracks here before and it was the same deal.

Maybe this should be moved, then.

« Last Edit: November 14, 2015, 08:09:47 PM by Maya67 »

It's not at all an add-on, the download provides a .bls and all the other save information. Add-ons are like the speed kart gamemode (which goes in the gm section) or the carts which are vehicle additions.

I guess it can be confusing though since it goes into a gamemode folder, but yes this should be moved.
No, it does not. An add-on qualifies as any content that extends game functionality. This does exactly that.

This is a build, so it should be in gallery.

The file goes into the add-ons folder... it's an add-on lol.



This is a refreshing twist on a decent map.

Lol reading all these comments and i'm still confused...
Does it go in gamemodes
Does it go in Gallery
Does it stay in Add-ons?

Personally I would put it in Gallery section
I totally said Gallery and not Gamemodes
« Last Edit: November 18, 2015, 06:33:33 PM by Daniel.S »

It's an addition to an already existing gamemode so it doesn't deserve an entire post dedicated to it
Also badpsot hasn't moved it yet so

Glad everyone is just as confused as I was in regards with where to put this, haha.

I would appreciate if we could discuss the track, though.

I don't really like how the new bridge looks, that and I would like it if the new ending was stone-colored/textured like other parts of the map. In my opinion the bridge would look better if it were just a large ramp instead, even though the first part of it would probably block some of the entrance to the cavern. Also, the sign is hard to read because it's in the same direction as the sun flare.

I don't really like how the new bridge looks, that and I would like it if the new ending was stone-colored/textured like other parts of the map. In my opinion the bridge would look better if it were just a large ramp instead, even though the first part of it would probably block some of the entrance to the cavern. Also, the sign is hard to read because it's in the same direction as the sun flare.
To be fair, you'd want your billboard to be readable until it turns to dusk, right? That's when people would see it the most... There is a more readable one in the opposite direction near the start though. I guess those signpost people are really serious about getting those statistics out there. Maybe it's just to spite the pirates... Or it's because it's just there to add something else to the ending section, and was put in place before the pillars, pretty late at night.

As for the ramp, it looked awful as a large ramp going down. It was pretty boring, too. It's already just a grey shape. It could be a lot worse.
Also it looks way less gravity defying this way.
Kind of. I wouldn't think about it too hard.
Stone's pretty heavy, right? I'm surprised it didn't just collapse on itself.  Whoever built that temple must have been really smart.

See what I mean? Don't worry about it.


And yeah, maybe you're right. The beach does stick out. It was meant to, to break up the monotony of the flat stone submerged in water. Which was there originally to make the cavern more of a thing.
I wanted to overhaul most of the start of the track anyway, but people seem to like cavern cross and I'm not really sure why, so I wanted to play it safe. This is a very safe release overall! I just wanted to fix the lame skip, make the track longer, and remove the unfun ending.

I kind of just wanted the track to use more than 2 textures (It uses 3 now!), and have less of a flat feel. That's why the bridge isn't a flat ramp, and that's why the sand is basically opposite to the flat stone throughout, connecting to the ground in a nice way, with things sticking out of the ground for obstacles, as opposed to holes in the ground. It's also why the temple's roof is pretty different now.


Maybe I think about these things too much.

Maybe the changes will grow on you. Thanks for the criticism!
« Last Edit: November 14, 2015, 05:18:28 PM by Megaguy2 »

Okay, guess that's an official statement. Speedkart tracks go in gallery. Thanks for the move Badspot.

R.I.P old cavern cross shortcut