C-zech If you weren't acting like this I would have shared my research notes because when I was designing interior maps from Torque Constructor I actually learned how to mimic real life scale. I know how many blockland bricks it would take to cover a square floor of a real life sized house and I know how to build it.
My modter toystore is a perfect 1:1 scale of a small sized store.
My closet interior map is a perfect 1:1 scale of my actual closet.
I can make sure it's not too big or too small. Also when designing these big structures you have to make sure they aren't big enough that they no longer fit in the visible maxed out zone because then fog will ruin the immersion of your build.
no spite? ;( i cri evrtim ;(
Well, I think seeing that my structure is going to be insanely large, then I may need to segment the room with flanges so that the room cuts itself up just before the maximum view range, thus preserving some of the atmosphere. I could possibly preserve some of the atmosphere if I turn the fog into the structure's main internal colour, dark-grey. Black could be used as well to simulate shadow, though the weather outside would have to be night-time.
The internal structure is also defined by each module's function, so that has to be kept in mind as well.
watch your ego on who should be behaving