Author Topic: help with using the bls importer  (Read 800 times)

ok so i follow the instructions here (http://forum.blockland.us/index.php?topic=244029.0) and i import my save file to blender
i then export it to an obj file and use badspot's obj to blb file.
after packaging the file i launch blockland and test the brick which is invisible

did i do something wrong? because i just imported the bls file and made it obj and proceeded to convert it to blb

edit: console says it has an invalid brick size

Yeah, you can't just import a save and export it and expect it to work.
Your error right now is that the model is scaled way too large.
You should just take the time to learn how to model, the result will be much better.

If I remember someone did make a .bls to .blb converter, I don't know where to get it though, I remember seeing it somewhere but don't remember exactly.