Is there a way to offset the orbit camera so it focuses above the player instead of directly on?
If the player you are orbiting stands against a wall, the camera is squished between the wall and the player, obstructing the view.
I need it to make it so the camera sees over the head of the player when this happens.
One thing I found is from an update from Badspot:
Orbit camera now has a fixed vertical offset so your view doesn't spaz out when the person you're observing crouches/uncrouches rapidly
If I am able to edit this variable, I should be good.