Author Topic: Hurricane's Space Nation RP Development  (Read 5708 times)

What about this liquid that diffuses heat so well? Could you coat the outside armor in it or have this liquid exist in a layer just outside or inside of the armor? I think if you combine that with very low overall module use you could kill a lot of heat.

Alternatively, you could have drones or AI controlled ships that use solar power rather than fusion energy. They don't need to have an interior at all and very little heat in general. Use the above tactics and perhaps you could defeat radar detection as well.

You don't blow off the conservation of energy. This substance can dump heat well in vacuums, and may or may not ignore laws of thermodynamics. Either way you still give off a lot of infrared.

Maybe you make yourself invisible to heat. Cool, have you also plugged up the exhaust so that they can't pick up your engine emissions? What if the scanners don't just search for heat or radar, but also for spatial distortions as a result of using the Alcubierre drive? What if the scanners are just that good that they can spot a ship visually anyway?

Infrared, visual, electro-optical, radar, LIDAR, spacial distortions, etc.

What about battery powered fighters?

If they moved they'd be spotted by their thrust plumes, or by any other EM means.



    "It is a truth universally acknowledged that any thread that begins by pointing out why stealth in space is impossible will rapidly turn into a thread focusing on schemes whereby stealth in space might be achieved."

-James Nicoll, Nicoll's Law
« Last Edit: December 16, 2015, 04:46:43 PM by Mr. Hurricane »

"It is a truth universally acknowledged that any thread that begins by pointing out why stealth in space is impossible will rapidly turn into a thread focusing on schemes whereby stealth in space might be achieved."

-James Nicoll, Nicoll's Law

james assumed that his law would be used in the context of RPs that actually are based off of reality


and not ones that handwave the violation of the second law of thermodynamics

The point is, if he doesn't want stealth in his setting, there won't be stealth in his setting unless you manage to convince the OP that a lack of stealth would negatively impact the RP as a whole from a meta perspective. You simply cannot argue for it from an in-universe perspective because this is science fiction and any sort of techno-magic solution, be it realistic or merely plausible, can be thought up to counter it.
Unfortunately, I guess. I'll hold out for this "space opera" RP if and when it comes around.

james assumed that his law would be used in the context of RPs that actually are based off of reality
and not ones that handwave the violation of the second law of thermodynamics


Next great debate: Space Fighters, or why not just have missiles?

Planetary based fighters were going to be used against falling dropships, so to counter there would be assault carriers, but in open space combat fighters may as well just be missiles.
« Last Edit: December 16, 2015, 05:44:23 PM by Mr. Hurricane »

space fighters take up more space than missiles and cost more in terms of crew, etc

Map updated. I will run the NPC pseudo UN body.

Could you maybe make the path lines thinner?  They look like the bait meme worms.

small combat vessels / fighters / drones

pros:

can be fielded at smaller outposts lacking infrastructure to support larger vessels
recoverable launch platform for other ordinance
you don't need to get close to do damage (missiles)
can fire less sophisticated ordinance at different angles and distances
no super-obvious IR signature depending on design and doctrine
generally smaller target and more agile than larger counterparts
can be fielded as repair/rescue ships and small transports
can act as decoys that may or may not contain high value targets
relatively cheap to build and maintain in comparison to larger ship designs
allows noncombatant ships to keep less self-defense ordinance on hand when escorted by small combat vessels

cons:

lacks the firepower of larger ships
requires more crew and resources than missiles (crew requirement might be reduced with autonomous SCVs)
requires own ordinance supply
performance usually compromises range
less durable than larger ships
upgrades are difficult to roll out over a large fleet (this is true for all large fleets of any type of ship)
lacks the ability to equip a large sensor array to scan in all directions and sift through that data for useful information



Small combat vessels might be more desirable for nations that don't have the resources to produce a fleet of capital vessels but want to have decent combat capacity. Smart ordinance might be a good option if a military has enough funding for it, but you're sinking money and resources into a smart munition that you definitely won't be able to recover if it doesn't miss the target. If your military budget isn't that high and you don't have room for large amounts of smart ordinance, then small combat vessels like torcreep ships or fighter-bombers might be a good solution since you'll have the option of launching cheaper munitions from different locations onto the same target. If you have a big military with large amounts of funding, you're probably going to be able to use up a large number of smart munitions and won't have to field a decently-sized fighter complement (if at all).

since space is three-dimensional, an attack from a decent number of autonomous launch platforms surrounding an enemy fleet can be especially devastating and catch an unsuspecting fleet by surprise. The ideal type of ship for the 'space fighter' role in this RP might be something closer to a torcreep bomber or gunship.
« Last Edit: December 16, 2015, 09:21:17 PM by Operator¹ »

Fighters will be included, but only really useful in planetary assault/situations where extremely good maneuverability is needed.

Do to the long and arduous process of writing up celestial bodies for every solar system, I am considering delegating the task to a trusted few individuals, however, I need to set up a traits sheet that governs system design, and perhaps divide the world up in to constellations to evenly distribute resources.

The empire's starting locations, planet's Economic Points, habitability, and strategic resources distribution will be chosen by me.

However, as I said, first I need to come up with a universal table that governs planet's stats.

Are sci-fi races allowed like insectoids and grey aliens and such?
On a further note, are corporate empires (like the Trade Federation from SW) allowed?

the themselves
PFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Are sci-fi races allowed like insectoids and grey aliens and such?
On a further note, are corporate empires (like the Trade Federation from SW) allowed?

No aliums here
Corporate empires are allowed.
« Last Edit: December 17, 2015, 09:39:52 PM by Mr. Hurricane »


Planetary Traits Sheet
Resource Rich Example System

Planetary defenses ideas:

Missile Battery: Cheap, simple, somewhat effective, medium health

Railgun battery: More expensive, more effective than the previous installation, low health/easily destroyed

Laser Battery: Most expensive, I don't know how effective, low health

Submarine Base/Submarines (Mobile Missile Battery, applicable only on bodies with water) Takes x number of decent shots, but useable only once. Hard to find/destroy, loving expensive,

Fighter (SSTO?) Base: Intercept landing craft, fire large atmosphere to space missiles in atmosphere, attacks dropship escorts, attacks dropships. Effective vs invasion. Expensive.

Garrison: Houses a division of troops, resists planetary attack. Expensive.
« Last Edit: December 17, 2015, 11:33:43 PM by Mr. Hurricane »