Version of the starter disasters pack with the "Move!" disaster commented out in the server.cs:
http://justfilehosting.space/download.php?f=zmsun
Here's the code of the "Move!" disaster script if anyone wants to fix it:
function moveDisasterS() {
$Disasters::CurrentDisasterLoop = schedule(200, 0, moveDisaster);
}
function moveDisaster() {
%clientCount = ClientGroup.getCount();
if(%clientCount > 0) {
%client = ClientGroup.getObject(getRandom(0, %clientCount-1));
%player = %client.player;
if(isObject(%player)) {
// vehicle support
%vehicle = %player.getobjectmount();
if(isObject(%vehicle))
%moving = vectorLen(setWord(%player.getVelocity(), 2, 0)) > 0.1;
else
%moving = vectorLen(setWord(%vehicle.getVelocity(), 2, 0)) > 0.1;
if(!%moving) {
%player.kill();
//%obj = new Projectile()
//{
// dataBlock = CannonBallProjectile;
// initialPosition = %player.getHackPosition();
//
// client = %player.client;
//};
//MissionCleanup.add(%obj);
//%obj.setScale("1 1 1"); // for now
//%obj.explode();
}
}
}
$Disasters::CurrentDisasterLoop = schedule(50, 0, moveDisaster);
}
registerDisaster("Move", 10, "moveDisasterS");