Announcements > Development
2015/12/23 - Blockland r1984
The Resonte!:
from what i recall, there was another thread with the exact same issue
no solution
Kyuande:
<Nevermind, did something else>
lolguy1553:
--- Quote from: Wesley Williams on December 24, 2015, 02:56:31 AM ---There she is!
Goodbye Visual Studio, you won't really be missed.
--- End quote ---
Mine isn't a Visual Studio C++ error, it just says Runtime Error on the top, and it doesn't even have any useful messages - "A problem caused this program to close."
Once, I tried to let it keep running and after 15 minutes of growling at myself since I forgot to save (literally) it was back to normal, except for the fact everyone disconnected. Strange, huh?
Metario12:
so I assume this is a well-known issue but the version of TGE that was compiled with Blockland doesn't like amd cpus
to the point where it takes 5-6 minutes to launch, then it immediately crashes
I suggest someone with an amd cpu to investigate because as far as I know intel's cpus don't have this problem
either that or it can't register fpu/cpu stuff
Pastrey Crust:
--- Quote from: Metario12 on February 21, 2016, 12:47:30 PM ---so I assume this is a well-known issue but the version of TGE that was compiled with Blockland doesn't like amd cpus
to the point where it takes 5-6 minutes to launch, then it immediately crashes
I suggest someone with an amd cpu to investigate because as far as I know intel's cpus don't have this problem
either that or it can't register fpu/cpu stuff
--- End quote ---
I tried this with four different CPUs.
AMD Sempron x86 @1GHz, Singlecore: No runtime errors. Crashed because not enough ram for the map, lol
AMD Athlon II x64 @2.5GHz, Quadcore: With fix: Runtime errors. Without fix: runtime errors, lol
Intel i7 4770 x64 @3.4GHz, Quadcore: Have yet to crash.