Here is a quick fix:
Open the holes.cs in the Bot_Hole.zip
Search for "Server is limited to" and then delete this entire section:
//Checks if server is at it's limit for bots, uses the same quota as the player vehicles
if(isObject(mainHoleBotSet) && mainHoleBotSet.getCount() >= $Server::MaxPlayerVehicles_Total)
{
%client = %brickGroup.client;
if( %client )
%client.centerPrint("Server is limited to" SPC $Server::MaxPlayerVehicles_Total SPC "Bots",3);
return 0;
}
But beware.
If you do this, everyone will be able to spawn as many bots as they like.
This can lag up the server, if it even works at all.
An other way is to hardcode the amount you want.
Just change the script to something like:
//Checks if server is at it's limit for bots, uses the same quota as the player vehicles
if(isObject(mainHoleBotSet) && mainHoleBotSet.getCount() >= 30)
{
%client = %brickGroup.client;
if( %client )
%client.centerPrint("Server is limited to 30 Bots",3);
return 0;
}