Blockland Files > Game Modes

The SuperKart Gamemode

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MrLoL²:

Maybe you should also put a way to distinguish who is first, second or third. Like colored names on players.

I also noticed that the plane track has no issues except the checkpoints or maybe the map being too tight, but I personally had no issues in driving the plane and finishing the track
Some people here probably don't know how to drive it (like LEANING the plane on the right/left instead of LOOKING at the right/left).

Filipe:

One very good tip with the plane is to slow down when you take the curves and you will get a lot more control on the more difficult parts, don't go full speed or you will most likely to collide.

maplelink64:

ya this gamemode is nice
but i feel like the maps have taken steps back
like on the snow mountain map (Dunno the name sory), the slopes are too frequent and i keep bouncing which is annoying and the sail could have no collision? Dunno
Maps overall feel cramped and small in width
Im not going to say anything about the other issues like the checkpoint spawning when its been said already numerous times
All the gamemode needs is polish, i like it tho.
Speedkart didnt have this issue because the maps were simple and very wide

Magus:

I have tried wide tracks in the past. The issue is that wide tracks are not very challenging. The ability to respawn in Superkart allows tracks to be more challenging, and thus enjoyable.

MegaZilla911:

Where's the Supertank?

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