PSA: You can improve Blockland sound by updating OpenAL32.dll

Author Topic: PSA: You can improve Blockland sound by updating OpenAL32.dll  (Read 11307 times)

i remember long ago there used to be a very annyoing thing which caused sounds to be random sounds, probably caused by this.

example help topic http://forum.blockland.us/index.php?topic=26566.0

Well if there is no crashing going on I suppose it would be better to use the new version and have the bugs fixed so there no more audio mix-ups.

i remember long ago there used to be a very annyoing thing which caused sounds to be random sounds, probably caused by this.

example help topic http://forum.blockland.us/index.php?topic=26566.0
That topic is 10 years old.

yes thats why i said long ago

I have known about the stupidly loud alarm bug but I only remember it happening to me when i opened more than one instance of blockland at a time. What percentage of the people out there have this bug on a regular basis?

I have known about the stupidly loud alarm bug but I only remember it happening to me when i opened more than one instance of blockland at a time. What percentage of the people out there have this bug on a regular basis?

Alarm is too loud for everyone on windows 7 or newer.

Alarm is too loud for everyone on windows 7 or newer.
that being said, how come when you do /alarm in first person on something like OSX (or a linux-based operating system(?)), your ears don't blow out? do they handle audio differently?

Alarm is too loud for everyone on windows 7 or newer.
It was also really loud for my windows XP SP3 computer.

This is fantastic, but the stereo is way too freaking strong for headphones.  Sounds and music that are located to the left are completely left-ear, no matter how far away.  Is there some way to force weaker stereo or at least mono?