So if you've been around the forums long enough, you've probably seen me post a few topics where I am developing a game. None of them really panned out, even if I got some decent tests going. The problem with all my previous attempts is I tried to jump right into a multiplayer 3d world and it's just a huge project for an amateur developer. Not to mention I had no real plans beforehand.
With that said, I've shifted to trying to create an RTS. I suppose my inspiration is a lot of the classic RTS games I played as a kid: Rise of Nations, Age of Empires, Command & Conquer and so on. I've only been working on this for a few days, and my voice in the video sucks, but here's a video:
Video showing basic terrain generation and map structure.Pathfinding and unit animation demonstration.Sound, selection, and fog of war. (Newest video.)(Feel free to skip around to the end if you don't want to sit through the whole video.)
It has all the basics, terrain generation, buildings, units, decorations and animation. Now I've just got to start actually making the game itself. Once I have the programming to an acceptable level I'll probably commission some drawings with the money I make from my job.
[So I haven't updated this OP since I posted it, later today I'll rewrite it.]
Screenshots that are out of order: