Blockland Forums > General Discussion
Re: DSO decompiler (split from "Retail News")
Terminal58:
Dont get me on the wrong why Badspot but Textures are quite easy. Like on my space map. It took me around 4 minutes. And Im also releasing a texture pack on BLM for BLM mappers.
Badspot:
I'm not talking about red blobs. I'm talking about all those textures you folks downloaded from the internet and used on your DIFs and terrains.
And, I'm not questioning your ability to make textures. What I'm pointing out here is that you people are continously taking advantage of other people's generosity for your own selfish purposes.
Chris:
--- Quote from: Badspot on October 18, 2005, 05:31:38 PM ---What I'm pointing out here is that you people are continously taking advantage of other people's generosity for your own selfish purposes.
--- End quote ---
Give me one piece of evidence to support your claim please :)
techhut:
Yea, and I want you TBM guys to prove against your nuggetry.
Bleh7777:
--- Quote from: Ephialtes on October 20, 2005, 08:32:32 AM ---Um not really. Because i think it was you who wanted the saruman staff code wasnt it? You guys will just decode TBM stuff and steal it. Thats why your so desperate for a dso decoder. I hope one doesnt come out until your cremated.
--- End quote ---
With Torque game engine, can't you decode dso files? Its only $100! Yay...
Anyways, why would we steal it? We can upgrade it, which isn't really stealing, as we're learning from the code. And I find edit mode kinda pointless on TBM.