Procedural Terrain Generator (Features Tutorial Added!)

Poll

What is your favorite feature included in version 3?

Infinite terrain
239 (11%)
Finite terrain
139 (6.4%)
Support for various brick sizes, terrain types, and ModTer sizes and types
171 (7.9%)
Color, Print, and Brick setup
144 (6.6%)
Landscape Additions (Mountains, Caves, Clouds, Floating Islands & Boundaries)
176 (8.1%)
Biomes, Details and Mass Detail Setup
164 (7.5%)
Chunk saving and loading options
130 (6%)
GUIs and Presets
156 (7.2%)
Advanced Options (such as manipulating noise scales)
140 (6.4%)
Routines Options (delays, toggling brick destruction, setting up permissions and ownership, etc.)
125 (5.8%)
Custom Bricks and Dynamic Cascading Streams
140 (6.4%)
Floating Brick Support
151 (6.9%)
Multiple User Support
137 (6.3%)
Build Loading and Flat Areas
161 (7.4%)

Total Members Voted: 325

Author Topic: Procedural Terrain Generator (Features Tutorial Added!)  (Read 88778 times)

Patch 3.0.1

A patch was just uploaded that fixes the issue in which routines wouldn't actually halt when the brick limit buffer is exceeded. Please redownload to include this patch.

GIVE ME DOWNLOAD OMG WHY

YOU GET :cookie: IF YOU TELL ME.

GIVE ME DOWNLOAD OMG WHY

YOU GET :cookie: IF YOU TELL ME.
Maybe look at the second post of GSF in this threat.


Can anyone tell me where I can find the setting for max chunk amount?
It is set default to 800 and I can't find any setting to make it more.
I know it is somewhere...
« Last Edit: January 22, 2016, 06:19:00 PM by honytawk »

when you mean by screenshot credits do you mean the ones in the thread


i don't see any mistakes

Maybe look at the second post of GSF in this threat.


Can anyone tell me where I can find the setting for max chunk amount?
It is set default to 800 and I can't find any setting to make it more.
I know it is somewhere...
It's the option under Generator Limits for Routines options labeled "Server Chunk Object Limit". However, you can set the limit to infinite if needed by selecting the "Disable Chunk Object Limit Buffer" option under the same category.

when you mean by screenshot credits do you mean the ones in the thread
Yup =) If anyone posted a screenshot, even if they weren't testing the add-on, I gave them credit.

found a minor typo

I'll include a fix for that in the next patch.


This was the first patch of terrain I generated and it looked pretty nice



Amazing work GSF. I can't wait to test it out

best add-on of 2016

holy stuff

This is truly amazing. You never cease to amaze us!

Is there anyway to make the modter look more smooth and less blocky?

btw that tester ID you have for me is not the one i use, i use 18947