PROGRESS REPORTDay 24
you have no idea how glitchy this shark is
all 50 rooms now have enemies!!! it is now almost in a playable state. just a few bug fixes, a bit here and there to pretty it up, packaging, etc! also i need to test it solo.
all rooms can now play music, if there were any.
TO-DO LISTbuild 50 rooms and the lobby and stufffigure out which weapon pack to use old school, quake-type, etccreate bot hole system - probably release it if it worksmake tons of enemies using the bot holesadd the last of shop systems and preparationsadd enemies for the already-completed 50 roomsperhaps add music- -
- start setting up so that testing can be done
- play it 20 times to make sure it works
- private testing
- actually start public testing
- -
- construct the other 50 rooms after testing
- finish
OTHER NOTESmusic would be nice, give dungeon music
testers are needed, see if you get in
COMPLETIONBUILD
50%
LOBBY & SHOPS
80%
ADDON MANAGEMENT AND PROCUREMENT
70%
ENEMY IMPLEMENTION
50%
TESTING
20%
TOTAL COMPLETION
54%
TESTING
CURRENT TESTERS LISTHodot
Akio
TheBlackParrot
Redconer
Element
rggbnnnnn
Drydess
Visolator???
will there be a dedicated test server or will it just be online at times or what?
the plan right now is for a testing session to be held soon- so i need a decent amount of testers in case some cannot make it
it'll most likely be a passworded server that'll stay up for a few hours, hopefully
i don't want to have it on for too long- just long enough so i know any issues or massive screwups or concerns