Alright this peeves me a little bit. Has anyone actually bothered to look at the packages (other than Zeblote)?
https://archive.is/dUBP2 - Tier 1 ($2.73/mo USD as of this post)
https://archive.is/tRf4N - Tier 2 ($4.92/mo USD)
https://archive.is/i7UTv - Tier 3 ($6.56/mo USD)
https://archive.is/NYymk - Tier 4 ($8.31/mo USD)
He's ""limiting"" playercounts. Tier 1 has a whopping limit of 8 players.
Tier 2 has a limit of 14.
Tier 3 has a limit of 24.
Tier 4 has a limit of 32.
There is no unlimited option, by default that is. I'd honestly expect someone like you do only limit playercounts via torquescript, which by the way can easily be overtaken in less than 10 lines of code.
Your forced message can also be removed by deactivating the package causing the message. We can rewrite whatever your system uses that's important without the limitations and messages.
We also get no FTP access (which is stupidly easy to set up if you know what you're doing (you probably don't)), our keys are being cached in plaintext (DO
NOT USE THIS SERVICE IF THIS IS STILL THE CASE), the site doesn't appear to be using HTTPS, so on and so forth
And then seeing you say
As far as I was aware, local variables could only be read by the add on executing it.
really makes me question how much you know. How do you think packaging a function even
works?
According to the snippet of your PHP code, your Blockland key is being sent over plain text there as well, presumably to a file. Why not... uh...
let us use the console over an SSH session so we can avoid HAVING TO ENTER ANY KEY ON A WEBPAGE IN THE FIRST PLACE?speaking of which
do we even get this?