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Overwatch Megathread
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WaterOre:
A little robot told me that Mei, Mercy, and Zenyatta are being altered in the future.

http://www.pcgamesn.com/overwatch/overwatch-60-tick-servers-zenyatta-nerfs-mei-mercy-buffs

Maybe this patch will also give Roadhog's hook a bit of a Hanzo treatment, as well?
Regulith:

--- Quote from: WaterOre on August 12, 2016, 02:47:16 PM ---A little robot told me that Mei, Mercy, and Zenyatta are being altered in the future.

--- End quote ---

I was afraid of this

they buffed zenyatta too hard, and now I got a taste of what it feels like for my favorite hero to be superior before they take it away again
Xillogean:

--- Quote from: naturemon on August 12, 2016, 05:39:06 AM ---I dislike that the current mm system only really works well for DPS players as tanks and supports can only do so much as they rely on their damage dealers to kill, meanwhile if you can play Reaper/Genji/McCree well it's a game changer and you can solo carry until like 65+

--- End quote ---

This is definitely not true in some cases.
For one, supports are basically the back bones for teams since they can heal and provide an insane buff that can initiate a push past a choke point via ult (lucio, zenyatta, ana). 1 pro DPS on a team is VERY VERY unlikely to carry because it would be a 1v6 situation. 1 mccree cannot take on a team of 2 tanks, healers, dps despite how skilled they are. A genji ult for example screw his ult wouldnt be able to 1v6 without his teammates due to the fact that a mccree could just flashbang and the entire enemy team would be gunning you down ontop of a potential discord orb from zenyatta

not to mention tanks can still do a lot of damage and initiate a team rush u know
naturemon:

--- Quote from: Xillogean on August 12, 2016, 06:11:26 PM ---This is definitely not true in some cases.
For one, supports are basically the back bones for teams since they can heal and provide an insane buff that can initiate a push past a choke point via ult (lucio, zenyatta, ana). 1 pro DPS on a team is VERY VERY unlikely to carry because it would be a 1v6 situation. 1 mccree cannot take on a team of 2 tanks, healers, dps despite how skilled they are. A genji ult for example screw his ult wouldnt be able to 1v6 without his teammates due to the fact that a mccree could just flashbang and the entire enemy team would be gunning you down ontop of a potential discord orb from zenyatta

not to mention tanks can still do a lot of damage and initiate a team rush u know

--- End quote ---

You're taking what I said far too literally. If you have a very good dps player and the other team doesn't, but the rest of your team is even or even slightly worse than the other's tanks/supports. It's a huge difference at a higher rank. I'm currently rank 72, this is literally all I see. If the other team's dps is better than our own, unless their team in general is straight up worse, we can lose pretty easily. I've literally not been like "WOW, this Roadhog is really carrying!" more than it being the fault of my own team being unable to deal with the Roadhog. Likewise, on the side of a DPS there have been numerous times where the DPS literally straight outplayed my team and killed them. There are basically no heroes capable of being rewarded like that without ult that aren't a DPS due to their high damage output and in general higher mobility. Thus is why I said they have the ability to heavily sway the game.
gr8dayseth:
ok so I'm confident I can turn the settings up higher and still have it run well, but the texture settings won't change at all for some reason even if I go from low to high literally nothing changes
???

edit: I tested this on lucio's bicycle kick and hanzo's aim is true highlight intros and it actually does change very slightly
what is it supposed to look bad in some places then like for example tracer's left arm holster thing on the main screen

edit2: ok I reset the settings for nvidia and ey it worked, apparently the texture filtering was stuck on 1 for some reason but I'm not sure what nvidia setting made it stuck there
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