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| Overwatch Megathread |
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| Donnies Catch:
--- Quote from: Muzzles56 on October 22, 2016, 02:47:14 PM ---what are you trying to convey here --- End quote --- ties shouldnt forget with the statistic like that this is what it is a tie is a tie, not a loss |
| Doughboy:
--- Quote from: Donnies Catch on October 23, 2016, 05:13:06 AM ---ties shouldnt forget with the statistic like that this is what it is -snip- a tie is a tie, not a loss --- End quote --- a tie is not a win, so it isn't included as a win in win percentage so (32/68)*100 is right |
| Muzzles56:
--- Quote from: Donnies Catch on October 23, 2016, 05:13:06 AM ---ties shouldnt forget with the statistic like that this is what it is a tie is a tie, not a loss --- End quote --- i cant tell if youre serious |
| Donnies Catch:
--- Quote from: Doughboy on October 23, 2016, 08:00:28 AM ---a tie is not a win, so it isn't included as a win in win percentage so (32/68)*100 is right --- End quote --- If a tie is neither a win or a loss then it needs to be excluded from the percentage calculation. There is no point for it to change the percentage if its supposed to be a neutral conclusion of a game. If you win 10 games and lose 10 games, your win percentage is 50%. Games that end in a draw, according to Blizzard's design, should either be neutral or positive, never negative; this is also why you gain a (low) amount of Elo when you tie. I'm sure the tie statistic affecting the percentage is something they forgot to change when they removed the coin system. I'll try to see if I can let them know with an e-mail. 😊 Out of interest on the topic from myself and others in this thread, I'll lay the question whether it should or shouldn't affect the percentage on my game design prof. tomorrow, so he can shed better light. |
| Headcrab Zombie:
It's not like the opposing team got credit for a win and you didn't Both teams were treated equally. It says "Win Rate", not "Non-loss Rate" so it's not wrong And I'm pretty sure that stat doesn't actually affect anything |
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