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Overwatch Megathread
RedGajin:
yeah mei is def a good situational hero, like if the other team has a really good reaper or genji thats harassing your backlines
but i do agree defense heroes as a whole are pretty outplayed, with the exception of junkrat.
i see what youre saying that hes not reliable dps, but if someone knows how to use junkrat (and hes not really hard to play) he's a great addition to a team. in terms of mobility, his mine is great for quick getaways and knocking enemies back, and his trap can cover his tracks if hes getting chased
Shift Kitty:
Junkrat and Mei are probably fine. I like the adjustment on activating Junkrat's ult. I think it could afford at least like 20 more health, or convert half it's health into armor. Mei players just need to stop blocking their own teams. I've had a Reinhardt's ult miss me because an enemy Mei froze herself between us.
Maybe Junkrat could get faster projectiles (with less gravity) but explode on fewer bounces, probably needs less damage too.
Hanzo and Widow could use better E abilities. As Hanzo's scatter shot is like, very, very extremely situational. He shouldn't be trying to damage things he can't finish off, and finishing someone off with it is very unlikely. Firing them in the open is practically useless other than looking at fancy lights. Widow's seems to just feed healer ults, especially Lucio's.
Torb's got a nice weapon, and the armor is a neat concept. But the scrap and turret aspects are what stop him from being consistently good. If his turret's ever killed, he loses out on a lot of potential damage and another set of laser guiding eyes, especially when it comes to ulting. And for someone with zero mobility and being perfect shotgun shaped, they seem to enjoy forcing him to run into enemy lines just to be able to have/give armor. In that sense, his turret is really only good for attacking payload, and defending point. And his armor is really only good for attacking at all, because when you're defending, you have to move away from the objective in order to increase your survivability. Overwatch is already doing a lot of momentum shifting, and having scrap/armor on top of that doesn't help too much. I think what would help Torb and Bastion to be honest is less firestrike damage.
As for Bastion. Deal a lot of damage but cannot even move. Sounds nice on paper, till you realize that Overwatch is a fast paced game with lots of mobility. Same applies to Torb's turret.
Once the enemy team knows where they are, they're as good as dead.
I think Bastion could sacrifice just a bit of sentry dps for a slightly faster deployment time and a bit more recon dps. Give his heal the shield he had before, rather than his sentry, but with reduced shield health (like, 150 or so).
And if the shield breaks, his heal goes on cooldown.
Jairo:
I keep seeing stories of people who go on like a 6 win streak in comp and jump 1200 points or something
here I am winning 2 at best and then getting stomped :(
Tayasaurus:
--- Quote from: Jairo on November 05, 2016, 05:32:43 PM ---I keep seeing stories of people who go on like a 6 win streak in comp and jump 1200 points or something
here I am winning 2 at best and then getting stomped :(
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If you're interested I'm pretty interested in setting up a group of consistent comp players. I don't really have many friends who play overwatch so having a team for every evening would be cool.
Aces:
--- Quote from: Tayasaurus on November 05, 2016, 05:27:44 PM ---Junkrat is pretty mobile in comparison to some heros. His only REAL problem is accurately landing his shots. As far as defense goes his basic abilities do a lot for him and go pretty far. His mine and throw him out of danger zones and push enemies away if he needs it. It's more about balancing the cooldowns with it which is probably what the downside would be.
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I think the flaw of a lot of defense heroes is that characters like mei, junkrat, and torb are the only ones with an actual method of area defense (well, junkrat has two), and those abilities only cover a small area for a short period of time because they're either temporary set-ups or can be destroyed/removed pretty easily.
Junkrat can't really lay traps because they're really conspicuous and avoiding one means you're basically home-free to do whatever you want on the point/payload. Demoman was good because there was more you had to watch out for with multiple sticky grenades.
--- Quote from: RedGajin on November 05, 2016, 05:29:40 PM ---i see what youre saying that hes not reliable dps, but if someone knows how to use junkrat (and hes not really hard to play) he's a great addition to a team. in terms of mobility, his mine is great for quick getaways and knocking enemies back, and his trap can cover his tracks if hes getting chased
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Yeah they're good for Junkrat's own survival but no one really falls for them as far as ambushes are concerned so the team can't follow up behind them. I'd say a good Junkrat could probably disrupt the team a lot but once he loses the means to save himself he is a sitting duck for any character who doesn't need to get into his effective range for a kill.
I'd say Junkrat is good as far as defense characters go but he's basically the pharah of defense in the sense that he's too easy to shut down if he's not in your face. Probably why i have so much fun playing either of them