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| Enhanced Graphics Screenshots + Graphical Resources |
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| --LegoPepper--:
--- Quote from: Demian on March 11, 2016, 02:48:07 AM ---Really? Why? So all effects that use the depth buffer do not work in online games? Is there a setting you can change or is the source code released? --- End quote --- the creator purposely disabled access to the depth buffer in online games to prevent cheating- if people were able to access the depth in multiplayer they could develop special shaders that would allow them to see better- like a wallhack |
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| QuadStorm:
I've made a moderate change in the OP's resource section and additions of a few more things. If you have any suggestions/additions for it you can PM me or just post them here. More renders rendered a blockland build of roblox's happy home for some reason used port's DTS importer and stratofortress' f18 Actual ingame screenshots reference for how i made below screenshot, although i had figured it out on my own before finding that post lastly note reshade is now at version 2.0.1f3, being updated yesterday edit: misc note: you can now link the thread and go right to the resource section with http://forum.blockland.us/index.php?topic=292833.0#post_resources |
| 77x5ghost2:
how do i enable effects with the new version? reshade isn't working with blockland setting reshade to open gl mode fixed it |
| DaBlocko:
Using the tesselation addon as well. Wish we had reflections and SSAO as default options. |
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