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Enhanced Graphics Screenshots + Graphical Resources
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--LegoPepper--:

--- Quote from: Demian on March 11, 2016, 02:48:07 AM ---Really? Why? So all effects that use the depth buffer do not work in online games? Is there a setting you can change or is the source code released?

--- End quote ---
the creator purposely disabled access to the depth buffer in online games to prevent cheating- if people were able to access the depth in multiplayer they could develop special shaders that would allow them to see better- like a wallhack
Insert Name Here:
QuadStorm:
I've made a moderate change in the OP's resource section and additions of a few more things. If you have any suggestions/additions for it you can PM me or just post them here.

More renders
rendered a blockland build of roblox's happy home for some reason


used port's DTS importer and stratofortress' f18


Actual ingame screenshots


reference for how i made below screenshot, although i had figured it out on my own before finding that post


lastly note reshade is now at version 2.0.1f3, being updated yesterday

edit: misc note: you can now link the thread and go right to the resource section with http://forum.blockland.us/index.php?topic=292833.0#post_resources
77x5ghost2:
how do i enable effects with the new version?
reshade isn't working with blockland

setting reshade to open gl mode fixed it
DaBlocko:


Using the tesselation addon as well.  Wish we had reflections and SSAO as default options.
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