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Enhanced Graphics Screenshots + Graphical Resources

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QuadStorm:

All screenshots except the first two old screenshots were taken with forced external antialiasing ("8xSQ [Combined 2x2 SS + 2x MS]" option in NVIDIA Profile Inspector, you probably will live with the 3 default NVIDIA control panel options) on some MERP server that was up today

DOF screenshot with more samples than default

some old reshade screenshot

Nothing...compare with the next few screenshots

Only MXAO






Used: MXAO, Soft and Ultra Shaders, and Slight World Curve

Lastly, for anyone interested in messing with shaders, here's my modified version of port's latest soft shadow shader, with occlusionBlend (better interior lighting) and a 'lightFactor' added (to adjust how bright lights are if they're too bright for your tastes): http://pastebin.com/C4NJkQMA
not adding this to the OP since it's just a cheap and minor edit and i'm no shader expert (also I edited the values and other crap that may or may not look good for everyone)


SuperSuit12:

I'm having some problems with world curve.
It works on Minimum shaders, because I put it in the Minimum files, but the line it says "Paste this right before this line" doesn't exist in the render vert file.

Where do I put the bit of code?

EDIT: I put the code right

--- Code: ---// Project the brick pos and normal.
HERE! HEY YOU! LOOK AT ME! THIS IS WHERE I PUT THE CODE!
vPos = world2Cam * vec4(worldPos, 1.0f);
gl_Position = gl_ProjectionMatrix * vPos;
--- End code ---
and it worked, but everything had this weird black z-fighting after a short distance. How do I fix this?
EDIT EDIT: DO NOT SET IT TO 5. DO NOT. SET IT. TO FIVE. AUUUUUUGH WHAT.

EDIT EDIT EDIT: Also it's inaccurate for some reason. The ground is rendered over the bricks when I set it to curve up.

QuadStorm:

There are now two hacky methods to use MXAO with ReShade v1.1 or v2 in the OP.

For whatever reason, I edited MXAO to have a SSAO-like brightening effect for some reason...I don't really know what I'm doing but I ended up with something that looked alright, so yes, another cheap edit.





--LegoPepper--:


--- Quote from: QuadStorm on May 24, 2016, 06:57:12 PM ---For whatever reason, I edited MXAO to have a SSAO-like brightening effect for some reason...I don't really know what I'm doing but I ended up with something that looked alright, so

--- End quote ---
Oooh, could you send me your mxao fx file?

Trees are from height's duplication release.

edit:
Without MXAO:


Cruxeis:

Going off a tangent lol
But anyways, I fixed the crosshair issue on the 360 degree view addon.
Here.

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