Author Topic: Enhanced Graphics Screenshots + Graphical Resources  (Read 146794 times)

« Last Edit: October 07, 2016, 07:46:49 AM by Sylvanor »


Holy stuff! That looks like it's real life lego! Don't even look like Blockland anymore

I cant change my reshade settings.
I try to uncheck and recheck others, hit apply, but nothing happens.

I would like to make a screenshot with really good shaders but for some reason in Better Shadow Control i cant edit dynamics or splits and they are stuck at 0. It might be an issue with Zeblotes Drop Down Search addon.

EDIT: I removed Drop Down Search and opening the catergories only gives blank spaces.
« Last Edit: October 08, 2016, 09:30:45 AM by CRITAWAKETS »

I spent like half an hour fine tuning my MXAO config yesterday.
[snip]

For some reason, whenever I enable mxao it just crashes my game.

For some reason, whenever I enable mxao it just crashes my game.

Try removing all reshade files (opengl32.dll, opengl32.ini, reshade-shaders/, and whatever files you have from old versions) and then installing it again?

Try removing all reshade files (opengl32.dll, opengl32.ini, reshade-shaders/, and whatever files you have from old versions) and then installing it again?
I installed everything fresh yesterday. Don't think that will work

Edit: http://pastebin.com/Z0n9sEFc - log if you want it
« Last Edit: October 09, 2016, 11:12:20 AM by Ajc433 »

Blockland already runs as bad as it is... Why do this to me? ;-;

Blockland already runs as bad as it is... Why do this to me? ;-;
assuming you still have this rig:
https://forum.blockland.us/index.php?topic=292597.msg8876123#msg8876123
you should be able to enjoy most of the resources to some extent, such as running optimized soft shadows normally or at least just for screenshots

News
-ReShade v3.0.3 is out
-MXAO 1.5.7r for ReShade v2 is out
-Easily usable curved world shader

selfnote
-post pictures that haven't been posted someday
« Last Edit: October 30, 2016, 03:17:51 AM by QuadStorm »
-add aa n outline
« Last Edit: Today (11/5/2016) at 06:29:00 AM by QuadStorm »
-fix ReShade capitalization in op
-add a video? don't count on it lol
« Last Edit: Yesterday (11/5/2016) at 07:02:08 PM by QuadStorm »
forget the video
« Last Edit: November 06, 2016, 01:52:15 AM by QuadStorm »






3x Megashots (AO looks a bit off)





Sumz City, MXAO (in some screenshots), overkill AA (32xS - 2x2 SS 8x MS via nvidia inspector), bloom, and ultra shaders. If you mess with ultra shader config values you can probably get nicer looking results depending on what you are aiming for (especially if you're using my modded file).

« Last Edit: November 07, 2016, 06:03:25 AM by QuadStorm »

Expect more ultra shader screenshots with stupid high settings and a bunch of old screenshots sometime.
« Last Edit: November 10, 2016, 04:27:15 AM by QuadStorm »



badspot should pin this also for some reason when i install reshade my game flickers alot

Updates to the OP with some additions and revisions coming sometime soon once I get everything sorted out (also to claim last post so thread won't end up having to be reposted). Also, I took down the mirror intentionally for the time being; most things are still available anyways or weren't included in the first place though Hata's Shader Toggle got a silent update.





tried a panorama screenshot

shader code will get posted for stuff like normals and depth


Also, tools I found for generating custom poisson disc distributions for port's most recent soft shadow release
Original: http://www.coderhaus.com/?p=11
Improved version: http://2dbros.com/projects.html > Ctrl + F "Poisson Disk Generator"

Brick Tesselation link is down, so here's an archive: http://web.archive.org/web/20160117093136/http://jashost.net/add-ons.html (download is unavailable, only information)

Older ReShade versions: https://reshade.me/forum/general-discussion/294-reshade-repository-new-host
ReShade shaders: https://reshade.me/forum/shader-presentation

new: I got blending working (I think) for my edit of port's latest shader with an ultra mode
meanwhile, relevant code before i release an updated version (trust me it'll be cleaned up when released):
Code: [Select]
float shadowCoef()
{
  vec4 shadow_coordA = vec4(0.0f, 0.0f, 0.0f, 0.0f);
  vec4 shadow_coordB = vec4(0.0f, 0.0f, 0.0f, 0.0f);
 
  float blend = 0.0f;

  calculateShadowCoords(shadow_coordA, shadow_coordB, blend);
  float rn = (poissonSample(shadow_coordA, primarySampleDistance) + poissonSample(shadow_coordA, secondarySampleDistance)) / 2;
  //float sampleA = poissonSample(shadow_coordA, primarySampleDistance);
  float sampleA = rn;
 
  if (blend > 0.0f && ultraMode)
  {
    float rnd = (poissonSample(shadow_coordB, primarySampleDistance) + poissonSample(shadow_coordB, secondarySampleDistance)) / 2; 
    //float sampleB = poissonSample(shadow_coordB, primarySampleDistance);
float sampleB = rnd;
return clamp((sampleB * blend) + (sampleA * (1.0f - blend)), 0.0f, 1.0f);
  }
 
  //if (!ultraMode)
//return (sampleA + sampleB) * exposureFactor;
  else
return sampleA;
}
« Last Edit: December 22, 2016, 11:26:01 PM by QuadStorm »
using x ? y : n, a ultra mode switch with blending works, but trying for a point light 'fix' (with them being too bright at times) other than a simple flat reduction hasn't come up with anything
« Last Edit: December 24, 2016, 02:09:18 AM by QuadStorm »
As promised: http://pastebin.com/JtN9DcSF, use with this vert shader: http://pastebin.com/6FF4JQN1.
« Last Edit: December 28, 2016, 09:52:25 PM by QuadStorm »

bump (to keep this alive, and also because i got a new computer so i needed to bring up this thread)