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| QuadStorm:
--- Quote from: Klocko¹ on January 31, 2017, 03:29:00 AM ---I'm having this problem too, no idea what's causing it D: --- End quote --- Unfortunately, I have the same issue with ReShade 3.0.4 and beyond, so I've had to live with patched 2.0.3. |
| Admiral Obvious:
--- Quote from: QuadStorm on January 31, 2017, 11:31:25 PM ---Unfortunately, I have the same issue with ReShade 3.0.4 and beyond, so I've had to live with patched 2.0.3. --- End quote --- Funny thing is, if you manage to somehow join/start a game through muscle memory (double-click join helps), it's fine. So it's only the main menu that has a problem. |
| SuperSuit12:
so I got Pah's thing that allows for using the depth buffer in multiplayer games, but I can't use Reflective Bump Mapping. It turns everything beyond a certain distance black, occasionally with specks of the original color in it. Anyone else seen/fixed this issue? |
| Zeblote:
--- Quote from: QuadStorm on January 31, 2017, 11:31:25 PM ---Unfortunately, I have the same issue with ReShade 3.0.4 and beyond, so I've had to live with patched 2.0.3. --- End quote --- Reshade 3.0.3 works well though, why stay with 2? |
| QuadStorm:
--- Quote from: Zeblote on February 12, 2017, 06:20:32 PM ---Reshade 3.0.3 works well though, why stay with 2? --- End quote --- MXAO v1.5.7 was only released for 2 although I did find a v3 version on pastebin, so now the only thing stopping me is the depth buffer not being available in multiplayer. Taking advantage of reshade now being open source, I'm now trying to build myself a version that allows the depth buffer in multiplayer, and maybe fix 3.0.6 from whatever is causing the issue. The thread is now over a year old. I should get to finally updating the OP in a week maybe. MXAO, Better Shadow Control, and ReShade v3 were the graphics highlights of 2016 for me. Anyways, there's now a MXAO 2.0 preliminary release available with a fancy pdf file included. |
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