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Enhanced Graphics Screenshots + Graphical Resources

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Abstath:


--- Quote from: Chris72003 on May 22, 2018, 10:07:58 PM ---holy stuff that build brings memories flooding back. DL link?

--- End quote ---
https://leopard.hosting/dl/gwmpk/King_Leos_Castle.zip
I don't think it's the most recent version, though.

QuadStorm:

I have taken quite a few fancy screenshots; most recent one is last. Some have Brick Tessellation, most have MXAO, bloom, and custom shaders. Lastly, the more recent ones use ReShade SMAA instead of external antialiasing.

 

 

 

 

 

 

 

Spartan224:

The photos of the military base look neat.

Khaz:


--- Quote from: QuadStorm on May 27, 2018, 10:38:53 PM ---I have taken quite a few fancy screenshots; most recent one is last. Some have Brick Tessellation, most have MXAO, bloom, and custom shaders. Lastly, the more recent ones use ReShade SMAA instead of external antialiasing.
--- End quote ---

What shaders/shader settings do you use because no matter what I have weird artifacting that is annoying both in gameplay and screenshots.

Im aware artifacting is probably a given with Blockland shaders, but I feel like mine is worse than it should be.

QuadStorm:


--- Quote from: Khaz on June 07, 2018, 04:55:01 PM ---What shaders/shader settings do you use because no matter what I have weird artifacting that is annoying both in gameplay and screenshots.

Im aware artifacting is probably a given with Blockland shaders, but I feel like mine is worse than it should be.

--- End quote ---
For most of the screenshots in that post, I used my own PCSS shader file that has varying shadow softness and for screenshots I tend to have the shadow resolution beyond regular maximum via better shadow control. That being said, it would help to see exactly what sort of artifacts you're having, since shaders must balance between two different artifacts: peter panning, being shadows disconnected w/ objects and shadow acne, which would manifest itself as dark lines since the shadows are too low.

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