I uninstalled it, but it's kinda unclear how to properly reinstall it correctly.
How do I properly attach it to blockland, and what rendering API do I choose?
Also what should the reshade settings be? I have no idea what I'm doing lmao
Select Blockland.exe after you click the select game to install to button. Rendering API used by Blockland is OpenGL.
Now you'll have to choose whether to use the main ReShade shader repository files or Marty McFly's qUINT shaders. I recommend using
qUINT instead of downloading and installing the main repository shaders, however you can still download SMAA if you want anti-aliasing via ReShade, then you'll have to opt to download the shaders when prompted, and press uncheck all, only checking SMAA.
If you want to install qUINT (what I recommend), download the ZIP on the github, then extract the contents of the Shaders folder inside the zip (it's nested inside the qUINT-master folder) into the Shaders folder inside of the reshade-shaders folder that will the in your Blockland folder.
Once you run Blockland again, it should tell you what key you need to press to open and close the ReShade configuration menu. Press it and then you can toggle on effects such as MXAO (looks good almost everywhere), Bloom (more situation and preference dependent), SSR, ADoF, and SMAA if you opted into downloading it earlier. You can also further tune each of these effects with the variables below the shader checklist if you like.