Author Topic: Slayer crashes game while trying to set up server  (Read 3439 times)

You remove it from your add-ons folder completely. Either delete it or put it somewhere in case it's not the cause.
nooOOOPPE
didn't work

nooOOOPPE
didn't work
NOEDIT : BUT I am getter farther into the load bar

Run trace, then post a console log.



open console, type in "trace(1);" without quotes

I cant post my console log, the size is too big
Pastebin wont help either
Should I risk getting banned by pagestretching by pasting my console log or what?



Uh, did you cut part of the log out? This execution is really weird:
Code: [Select]
            Entering isValidAddOn(Emote_Critical)
            Leaving isValidAddOn() - return 1
            Entering isValidAddOn(Emote_Confusion)
            Leaving isValidAddOn() - return 1
            Loading Add-On: Emote_Confusion (CRC:1658702409)
            Entering VerifyAddOnScripts(Emote_Confusion)
            Leaving VerifyAddOnScripts() - return 1
for reference, an execution from just before that goes smoothly:
Code: [Select]
            Entering isValidAddOn(Emote_Hate)
            Leaving isValidAddOn() - return 1
            Loading Add-On: Emote_Hate (CRC:820012778)
            Entering VerifyAddOnScripts(Emote_Hate)
            Leaving VerifyAddOnScripts() - return 1
            Executing Add-Ons/Emote_Hate/server.cs.
            Executing Add-Ons/Emote_Hate/emote_hate.cs.
            3 datablocks added.
It's like it's trying to execute two things at once or something. Maybe try turning off all your emotes, and, if the problem still persists, post another trace-enabled console log while they're disabled to see if it continues doing this.

Uh, did you cut part of the log out? This execution is really weird:
Code: [Select]
            Entering isValidAddOn(Emote_Critical)
            Leaving isValidAddOn() - return 1
            Entering isValidAddOn(Emote_Confusion)
            Leaving isValidAddOn() - return 1
            Loading Add-On: Emote_Confusion (CRC:1658702409)
            Entering VerifyAddOnScripts(Emote_Confusion)
            Leaving VerifyAddOnScripts() - return 1
for reference, an execution from just before that goes smoothly:
Code: [Select]
            Entering isValidAddOn(Emote_Hate)
            Leaving isValidAddOn() - return 1
            Loading Add-On: Emote_Hate (CRC:820012778)
            Entering VerifyAddOnScripts(Emote_Hate)
            Leaving VerifyAddOnScripts() - return 1
            Executing Add-Ons/Emote_Hate/server.cs.
            Executing Add-Ons/Emote_Hate/emote_hate.cs.
            3 datablocks added.
It's like it's trying to execute two things at once or something. Maybe try turning off all your emotes, and, if the problem still persists, post another trace-enabled console log while they're disabled to see if it continues doing this.
I didn't cut anything from the log


Disabled all emotes, still crashing
http://justfilehosting.space/download.php?f=ltxjz&name=console.log
Code: [Select]
            Entering isValidAddOn(Emote_Love)
            Leaving isValidAddOn() - return 1
            Loading Add-On: Emote_Love (CRC:-925289075)
            Entering VerifyAddOnScripts(Emote_Love)
            Leaving VerifyAddOnScripts() - return 1
            Executing Add-Ons/Emote_Love/server.cs.
            Executing Add-Ons/Emote_Love/emote_love.cs.
            3 datablocks added.
           
            Entering isValidAddOn(Emote_Hate)
            Leaving isValidAddOn() - return 1
            Loading Add-On: Emote_Hate (CRC:820012778)
            Entering VerifyAddOnScripts(Emote_Hate)
            Leaving VerifyAddOnScripts() - return 1
            Executing Add-Ons/Emote_Hate/server.cs.
            Executing Add-Ons/Emote_Hate/emote_hate.cs.
            3 datablocks added.
           
            Entering isValidAddOn(Emote_Critical)
            Leaving isValidAddOn() - return 1
            Entering isValidAddOn(Emote_Confusion)
            Leaving isValidAddOn() - return 1
            Loading Add-On: Emote_Confusion (CRC:1658702409)
            Entering VerifyAddOnScripts(Emote_Confusion)
            Leaving VerifyAddOnScripts() - return 1
...?

No I think those are default because it's checking if the add on exists.