1000 FPS cap?

Author Topic: 1000 FPS cap?  (Read 7498 times)

Badspot

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Technically our brain can process images at 81 FPS

I read that it was around 77. That is, in 13 milliseconds your brain can process an image. 1000/13 = 76.92

I love these incredibly specific numbers that people pull out of their ass.  Maybe try actually looking at a 120hz+ monitor instead of reading internet numerology reports. 

my eyes are the cheap $20 ones from bestbuy. i can only see at 10fps

Badspot

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In addition to smoothness, latency benefits have been demonstrated all the way up to 1000hz https://www.youtube.com/watch?v=vOvQCPLkPt4
(although in Blockland you're going to be limited by your display, USB polling time, torque input handling, etc)

VR is also bringing attention to the latency issue, so I hope we're going to get some system wide improvements.  LCD monitors were basically a dark age for gaming, we're just now crawling back up to the level of performance we had on CRTs in the mid 90s.  

Edit: Just in case there are any console plebs here who don't even believe in 60fps, I collected some videos https://badspot.us/Framerate.html
« Last Edit: February 21, 2016, 03:40:04 PM by Badspot »

Edit: Just in case there are any console plebs here who don't even believe in 60fps, I collected some videos https://badspot.us/Framerate.html
This website is also nice: http://www.testufo.com/

This website is also nice: http://www.testufo.com/
ufo moves fast enough to look ugly to me at 125 fps sadly

ufo moves fast enough to look ugly to me at 125 fps sadly
144Hz looks fine to me. What do you mean by 'ugly'?

I've never seen a 120hz monitor in action.

Edit: Just in case there are any console plebs here who don't even believe in 60fps, I collected some videos https://badspot.us/Framerate.html
unfortunately, videos on the website arnt viewable on mobile, I guess ill just hop on my laptop later

I've never seen a 120hz monitor in action.
When I jumped from a 60hz to a 144hz monitor, there was no turning back

It was that much of a difference that once you get used to 144hz, 60hz looks extremely choppy and feels laggy

144Hz looks fine to me. What do you mean by 'ugly'?
its moving too fast for a good comparison so all of them look kinda choppy to me (125hz)

Badspot

  • Administrator
unfortunately, videos on the website arnt viewable on mobile, I guess ill just hop on my laptop later

They work on my phone, which is android 6.01.  Well when I say they "work", you have to click them because mobile browsers won't play video automatically, even if you set autoplay to true or use javascript to play the video.  

Also they don't loop on mobile because mobile browsers don't respect the "loop" setting and the javascript hack that I added to get it working the last time they broke everything seems to no longer do the trick.  Instead it causes some sort of infinite pause/play loop.  Maybe it's the pause/play delay I had to add because firefox processes click events in a different order from chrome.  Or maybe an entire video format just doesn't loving work anymore like 6 months ago when I discovered that mp4s on chrome mobile suddenly took 90+ seconds to start playing for no reason - webm's worked fine but only if they were the first video source entry.

And this is all just win7_64 firefox, chrome, and android chrome.  I have no idea what happens in IE, iOS, other versions of windows, 32 bit, or Safari.  

HTML5 video playback is a goddamn nightmare.  The animated GIF will never die.  

Fixed. Couldn't think of the right word at the time.
lol i meant the post that you were replying to, it wasn't actually being serious. Vitamin D isn't a computer part, neither is the nvidia white supremacy :p

If blockland is capping at 60, you probably have Vsync enabled. Turn it off, unless you dislike screen tearing, but id rather have no cap imo
do u know what vsync does

And this is all just win7_64 firefox, chrome, and android chrome.  I have no idea what happens in IE, iOS, other versions of windows, 32 bit, or Safari. 
Downloaded and tested safari, firefox and chrome on iOS 9.1, and all 3 give the same result: clicking the play button gives no response



do u know what vsync does
My knowledge is limited, but it syncs up your monitor's refresh rate with your FPS to prevent screen tearing like this

I feel like OP is trying to brag about having 1000 FPS
But that's not even impressive in a 10 year old game


Edit: Just in case there are any console plebs here who don't even believe in 60fps, I collected some videos https://badspot.us/Framerate.html
I'm not sure if my browser is messing something up or what, but for some reason, on the second video, sometimes it loops with the "60 FPS" text looking choppy while the "30 FPS" looks smooth, sometimes it will loop with the 60 looking smooth.

My knowledge is limited, but it syncs up your monitor's refresh rate with your FPS to prevent screen tearing like this
right
your monitor's refresh rate is how often the frame on the screen can be switched to the next. which means that the refresh rate of your monitor is also the maximum frames per second
hertz to fps is 1:1. so with a 60Hz monitor, the max you're gonna see is 60fps, with or without vsync

screen tearing is when your monitor gets a new frame from the GPU before finishing one, so it stops filling the screen with the current frame, to begin the next