Author Topic: HTC Vive will be $799  (Read 4432 times)

« Last Edit: February 28, 2016, 03:32:52 PM by MrLoL² »


i bet at least 90% of people who buy it, do not have the computer needed to run the 2 monitors at anything higher then 40fps.
basically unplayable for vr.

I blame oculus for the price hikes, watch as the oculus doesn't sell as fast like when the PS3 came out. They will lower the pricing and then other companies will follow, until then it won't catch on to the mainstream market, with that price point it will only sell to enthusiasts, and I already see people buying two of these and charging people $80 an hour per usage and opening special "VR Cafes.


Pre-orders now open, shipping in April

I blame oculus for the price hikes, watch as the oculus doesn't sell as fast like when the PS3 came out. They will lower the pricing and then other companies will follow, until then it won't catch on to the mainstream market, with that price point it will only sell to enthusiasts, and I already see people buying two of these and charging people $80 an hour per usage and opening special "VR Cafes.
honestly, with these prices, I was thinking more along the lines of arcades becoming a thing again.
I remember checking the prices a while back for the oculus and a 'good' pc, and it totalled around close to the cost of an actual arcade machine when they were popular(80s or 90s, don't remember which)

People said the PS3 was too expensive being 600 dollars.

I would spend that much on a gaming system not an accessory. The accessory shouldn't cost more than the system.

From what sony has learned is that no one buys their accessories if they are too expensive.

honestly, with these prices, I was thinking more along the lines of arcades becoming a thing again.
I remember checking the prices a while back for the oculus and a 'good' pc, and it totalled around close to the cost of an actual arcade machine when they were popular(80s or 90s, don't remember which)
Except this won't bring Arcades back, its bringing something new that terrible, I went to my local mall the other day and saw a big advert for a new store opening "Coming Soon : 4D CINEMA WITH OCULUS RIFT VR EXPERIENCE"

Those are the type of places that charge people $60 dollars to sit on a moving chair while showing them one of the launch demos...

People said the PS3 was too expensive being 600 dollars.

I would spend that much on a gaming system not an accessory. The accessory shouldn't cost more than the system.

From what sony has learned is that no one buys their accessories if they are too expensive.
Except the PS3 was not an accessory, it was a new game console, and to make matters worse the launch titles where the ones that cause the " But PS3 has no games fad " there where also many PS2 games still in production, I remember during that time I still had my slim silver PS2 and my Original PS2 with no intention of upgrading to a PS3, and trust me I loving loved my PS2s, too bad my silver ps2 died back in 2013 :(

It was a failed attempt to hike up the price of the console market, and the excuses where poor. I do remember one of the excuses where that the PS3 aside from being a graphics "powerhouse" was that it doubled as a Bluray player, and if you remember those where the times when Bluray was just taking off, and it was supposed to be a successor to DVD that's better in every way, and then HD-DVD came out... ouch thats got to to hurt.

Anyways lets not get sidetracked though, this is about VR...

Its exactly what Oculus is trying to do, they want to hike up the price of a new market so maximize their profits, the problem with that is that the only market their going to get is VR Enthusiast and people who want to use the product commerically, not the mainstream market, worts part being is OEM will follow a similar price point, and if they don't we get a bunch of half baked products that are considered "Affordable VR".

It will not sell to mainstream for multiple reasons, one being pricing, and since you have to have a pretty beefy computer to even use VR, pricing is very important, It will only hit mainstream after a price drop to the $300 to $400 range, and even if it doesn't the Technology behind it will eventually get cheaper, they can not force that price point forever.



TLDR; Arcades aren't coming back, where getting rip-off 4D cinemas, Ps3 was a console the pricing was a attempt to hike up the pricing on console similar to what Oculus wants to do with VR.

Well they all know new tech can only go down in price.
They dont wanna forget themselves and set the bar to high lol.

The second generation of vr will prob be 20% less per power.

according to Nvidia ur all good 2 go for VR
both nvidia, oculus, and valve/htc recommend at least a 970/r9 290, both of which are better than the 780

so, not good to go

both nvidia, oculus, and valve/htc recommend at least a 970/r9 290, both of which are better than the 780

so, not good to go
wasnt nvidia saying 970?

« Last Edit: March 01, 2016, 06:15:36 PM by Donnies Catch »


um, yeah, that's exactly what i said
oh woops my bad haha i read it wrong lol
had a few too many glasses of wine KNOW what i mean hahaaaaaaa...

The HTC Vibe will cost almost $1500AU, not including postage, after taxes and currency exchange. I also imagine that shipping will ramp the price right up, and that orders will take 2+ weeks to ship (whereas Oculus units arrive within days).

This is a major problem. HTC/Valve should be encouraging developers to jump on-board with lower priced, stock kits, but they'd rather inflate the price by adding gimmicky, unnecessary toys that all developers already have. Instead of getting developers on-side so that more apps can produced for the hardware, they're going to push developers to go with the long cheaper Oculus (which has been out longer, has cheap resale products and overall has taken a much better approach) or away from VR itself.

I'm currently sticking with Oculus/Cardboard development. I cannot jump onto a ship that's clearly unstable.

Also, for any people arguing that Australia has a higher minimum wage; we also have much higher living expenses and are taxed higher, so in the end it should balance out, but with our dollar plummeting (due to demand in coal, our major export, dropping massively) we're now being given the short end of the stick for the entire video game market.
« Last Edit: March 02, 2016, 06:50:58 AM by McJob »