Author Topic: Little details you like about Blockland  (Read 10593 times)

You can temporarily paint other people's avatars.


the blockhead model and nodes and defaul decals providing so many possiblities to individual and distinct avatars, despite everyone only ever having the same base options

like, its really hard to find someone exactly or even mostly like you

the blockhead model and nodes and defaul decals providing so many possiblities to individual and distinct avatars, despite everyone only ever having the same base options

like, its really hard to find someone exactly or even mostly like you
I wonder how many possible combinations of items and decals (all default) you can have
« Last Edit: February 26, 2016, 12:35:59 PM by Maxwell. »


I wonder how many possible combinations of avatars with all the items and decals (all default) you can have
disregarding colors
2 hand models
2 leg models
2 pants models (second which disregards the leg models)
2 arm models
2 body types
5? shoulder pads
4? backpacks
7? hats
5? plumes, 1 helmet visor

thats already a lot :o

like, its really hard to find someone exactly or even mostly like you
Me and Filipe have the same hat, accessories, and torso decal

Me and Filipe have the same hat, accessories, and torso decal
when I find out someone has my skin I just change it lol

disregarding colors
2 hand models
2 leg models
2 pants models (second which disregards the leg models)
2 arm models
2 body types
5? shoulder pads
4? backpacks
7? hats
5? plumes, 1 helmet visor

thats already a lot :o
around 51200 combinations already without colors, with colors its in the millions/trillions depending if you only count default colors or allow any rgb value
oh that's not even counting decals/faces
ok yeah there's a lot of combinations

as i'm creating more weapons and stuff i'm starting to appreciate the amount of work people put into particle effects for their weapons. t+t's grenade is a good example, it looks absolutely fantastic only because a lot (and i mean a lot, looking at the scripts it probably took days to make that explosion look perfect) of effort and work was put into it
« Last Edit: February 26, 2016, 12:55:34 PM by Gytyyhgfffff »

You can make the skulls open their mouths using door events.

The ability to customize most of the environment's aspects and lighting in-game.

/zombie and /hug are a thing that makes you stand like a zombie or if you want to give a hug.

The fact mods are so easy to install compared to other games who dont use something like Steam Workshop.

It runs slower than crysis with shaders and a AMD GPU.

Theres alot of unused content we have to document.

Spray Can label.

/zombie and /hug are a thing that makes you stand like a zombie or if you want to give a hug.

Both commands do the same thing, being lifting both your hands up.

Theres alot of unused content we have to document.

Unused content?

there is no unused content

Unused content?
A hat in OBJ format, the recordings folder that stopped being used ages ago, some DTS files left over from v20 like trees, the cloak texture used by Torque's model cloaking feature that i don't think works, the no-longer-used Greenlight related GUIs, a team related planting error icon, and plant error icons for unstable ground or being buried since terrains and interiors were removed

...and plant error icons for unstable ground or being buried since terrains and interiors were removed
You can still get the buried error if you try to plant a brick completely inside the ground.