Counter Strike: Global Offensive - op rank list purged, starting fresh

Poll

i have no poll

forget you
9 (21.4%)
forget me
10 (23.8%)
forget
23 (54.8%)

Total Members Voted: 42

Author Topic: Counter Strike: Global Offensive - op rank list purged, starting fresh  (Read 283245 times)


Wait is that official or just the 3kliksphillip edit?...
It's official and it's beautiful.

oh forget infernew makes me want to CUM


I love it when you can see exactly where the toggling happened.
And iirc where the hackusations commence.
« Last Edit: October 13, 2016, 03:14:24 PM by LeetZero »


god damn that new inferno is looking mighty fine

(10/13/2016)

[MAPS]
– A revised version of de_inferno is available in the Reserves Map group. Thanks to the CS:GO community for their continuing feedback.
– For more details, head to http://www.counter-strike.net/inferno/

[GAMEPLAY]

– Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
— This is tunable via the convar sv_timebetweenducks.
– Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
– Adjusted bomb plant animation when planting the bomb while already crouched.
– Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
– Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
[Xbox Game DVR]
– Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.

[UI]
– Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
— NOTE: There are no gameplay behavior changes in scoped accuracy; actual accuracy and timing are unaffected. The display now more-correctly represents your current inaccuracy.
– Crosshair blur fidelity improved.
– New console variable cl_crosshair_sniper_show_norm al_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.

[MISC]
– Gameplay convars for community servers & workshop maps:
— weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
— sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
— sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
– Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
– Doors are always networked to prevent peeks with high lag revealing players behind the door.

I really love the fact that all the maps that have been changed so far don't look depressing anymore.
« Last Edit: October 13, 2016, 06:43:14 PM by startacker »




u flashed like one guy

u flashed like one guy
you're right they couldn't have possibly turned away from the flash & were looking back the second I came around the corner.

you're right they couldn't have possibly turned away from the flash & were looking back the second I came around the corner.
ya but what if they didnt see it because they were that close to car that the flash sailed over them

you're right they couldn't have possibly turned away from the flash & were looking back the second I came around the corner.

None of them were turned around in the gif tho

None of them were turned around in the gif tho
i was going to say that too and theres no evidence they were turning back around