Poll

Download for the Vault Control Panel?

Yes, Public.
No, Keep it to your server!

Author Topic: Block-Out Modification Topic (Closed/Cancelled)  (Read 9280 times)

Well I counted 3 swears which that still hardly counts as excessive...

why do you people insist on derailing the thread
just leave it and move on there was never any need to respond to the prior posts after the issue was resolved.

Progress on a terminal brick has halted due to encountering weird errors with General's obj2blb converter, aside from that, i'm slowly re-working the anti-material rifle to be lower poly and blocko-ish
you should ask for help here: post the blend/obj

you should ask for help here: post the blend/obj
https://www.dropbox.com/s/6uueooaux0a8zve/terminal.blend?dl=0

I was getting help from Siba, and BOUNDS used to be a box, but then he suggested to delete only the faces, leaving only the edges/vertices

He also said that the COL mesh is not used for complex collision, but it's kept in the .blend to be exported as a DTS later, so before exporting, i deleted the 3 COL groups and exported only the main mesh and the BOUNDS group, however, the converter was still giving me an error, same thing happened when i exported the model with Milkshape 3D

I got the converter from the obj2blb email if that means anything

https://www.dropbox.com/s/6uueooaux0a8zve/terminal.blend?dl=0

I was getting help from Siba, and BOUNDS used to be a box, but then he suggested to delete only the faces, leaving only the edges/vertices

He also said that the COL mesh is not used for complex collision, but it's kept in the .blend to be exported as a DTS later, so before exporting, i deleted the 3 COL groups and exported only the main mesh and the BOUNDS group, however, the converter was still giving me an error, same thing happened when i exported the model with Milkshape 3D

I got the converter from the obj2blb email if that means anything
you can use .dts collision but i find it easier to use multiple collision meshes (col0, col1, ect) than a .dts unless using extremely specific collision (JVS sewer cover), just make multiple meshes in the general shape of the base model (legs and control panel) but keep it square and within the bounds mesh, like i said feel free to add me on Steam for more help.

I wanted to have the collision mesh fit the model, but i did try having a single collision box fitted to the model and within the bounds mesh, but i still get an error

These are my export settings

I wanted to have the collision mesh fit the model, but i did try having a single collision box fitted to the model and within the bounds mesh, but i still get an error

These are my export settings

I'm going to download your file and take a look be a minute.

well dropbox is being a pain, could you upload it to justfilehosting.space? my internet is extreamly slow and I cant load most download sites (Dropbox, MediaFire) if anything upload it to google drive.


Try using badspots, Generals does have some errors, Tell me if it works

I used Badspot's for the vault panel brick, it works, but it can't do textures for ramps or print bricks

I used Badspot's for the vault panel brick, it works, but it can't do textures for ramps or print bricks
if you could test it with the terminal, and if it works i can go from there.

if you could test it with the terminal, and if it works i can go from there.
It worked


Not sure if you need the BLB, but i'll edit this post with a link to it if you do
« Last Edit: March 18, 2016, 11:28:55 PM by Masterlegodude »

Feel free however to look through the old topic, also (Bump)