Author Topic: Fainting Script  (Read 645 times)

Is there a type of script or mod that causes the player to faint instead of die when too much damage is taken? Or has something like this not been done?

There's something kind of like that, it's the unconscious player by jes00
http://forum.blockland.us/index.php?topic=243057.msg7837800#msg7837800

Instead of dying, you go unconscious for a set amount of time.

There's something kind of like that, it's the unconscious player by jes00
http://forum.blockland.us/index.php?topic=243057.msg7837800#msg7837800

Instead of dying, you go unconscious for a set amount of time.
Oh god, don't use that.

It makes you glitch out of the map and fall into oblivion.

Oh god, don't use that.

It makes you glitch out of the map and fall into oblivion.
Badspot's fault. Not mine.

Badspot's fault. Not mine.
or just dont use tumble for anything

Pretty sure Badspot fixed the skis and tumble a couple updates ago.

Why not update the unconscious player Jes?

OT: if I remember correctly, SMM had something very similar to this

Honestly I think there should be a script for this, and not a playertype.

Pretty sure Badspot fixed the skis and tumble a couple updates ago.

Why not update the unconscious player Jes?

OT: if I remember correctly, SMM had something very similar to this
no jes is talking about vehicle physics,
badspot fixed a glitch he created that allowed people to respawn by clicking when they are tumbled

the actual issue here is vehicle physics suck and they wont be fixed

Honestly I think there should be a script for this, and not a playertype.
It was requested as a playertype. So that's what I did.

It was requested as a playertype. So that's what I did.

Could you possibly make a script or something that makes checks on whether a player's HP reaches zero?

Going to warn you, if he makes it so the players mounts a vehicle (related to physical death), things will get wonky