Author Topic: [Event] onBotTarget, onBotLoseTarget, onBotNewTarget  (Read 4892 times)


thanks man, time to annoy the hell out of people with script_voices
onbottarget>target_client>playsound>RUN.wav

Oh

my

god

Thank you good sir!


onbotTarget > playsound

Enemy Spotted

ot: This is really nice, this'll come in handy for sure.

Nice one dude, been looking for something like this for ages.

Question though: can it be abused in a similar way as the last onBotDetect event could? I remember it being used to kill players outside of minigames and other nasty stuff

The events are only called when the bot is able to damage the player, which can happen in 2 ways: Minigame or a bypass (pretty much editing the bot system)

Of course it's abusable but I really shouldn't need to idiot proof it

A lot of things are abusable when you're allowing any player to just play all willy nilly with it.
This is the kind of thing you wouldn't use in a freebuild.

Yes, but it'll only work if the person joins the other person's minigame.

imo it'd be better for this addon if it was togglable to be admin only

Yes, but it'll only work if the person joins the other person's minigame.
Oh right, read that then immediately forgot.

imo it'd be better for this addon if it was togglable to be admin only
Nah, should be fine.