Author Topic: Would anyone be willing to convert a vehicle I made in blender into an addon?  (Read 1165 times)

Preview of it in it's current state. (sorry for the stuffty lighting)
https://www.youtube.com/watch?v=dxHYcBgzch4

I've been working on this for a few months and it's the first thing I've ever really finished in blender. Would anyone be willing to add (2) mount points to it and export it to dts/package it for game use? I'll PM the .blend if anyone accepts.

woah.

that... doesn't look like it belongs in blockland at all, but sure, I'll do it. shouldn't take very long.

woah.

that... doesn't look like it belongs in blockland at all, but sure, I'll do it. shouldn't take very long.
Thanks :)
Yeah it doesn't really, it's really just for my own personal use, since it isn't blocko at all. Not sure if the polycount will be an issue.
Based off of a hot wheels car from like 12 years ago. :P
http://orig13.deviantart.net/3cc5/f/2010/091/c/2/slingshot_car_by_tekuconcept.jpg

PM'd you the blend file.

...it's going to be bad.

is that ok?

...it's going to be bad.

is that ok?
sure lol

"No, I only accept a certain quality standard on free favors done for me."
kappa

do you have interest in making blockland vehicles? or was this just a curiosity, since you had a vehicle model on hand?

If you do want to make blockland vehicles, I'd be glad to tell you how to do what I'm currently doing (some other day, currently procrastinating)

do you have interest in making blockland vehicles? or was this just a curiosity, since you had a vehicle model on hand?

If you do want to make blockland vehicles, I'd be glad to tell you how to do what I'm currently doing (some other day, currently procrastinating)
I actually made it for use in Unity3D, but I got lazy and don't want to start implementing it tonight so I figured maybe I could just have it in blockland for fun for now.

old blender's .dts exporter:

Processing...
 Error: Vertex index limit exceeded for mesh Body, truncating mesh!


I was not aware this was possible

well.




I'll .zip it up and pm it

er thats a lot of misrendered faces....

Lol thank you. That is a horrifying mess of a vehicle. I prob modeled it with a lot of double faces or something that forgeted it up. Thank you for your effort!

Edit:
old blender's .dts exporter:

Processing...
 Error: Vertex index limit exceeded for mesh Body, truncating mesh!


I was not aware this was possible
I guess 50,000 polygons is a bit much for a 6 year old version of blender converting to a 17 year old filetype.

Edit 2: this is so dumb I love it

« Last Edit: April 20, 2016, 03:18:54 AM by Blaze0 »