I finished the spawn areas. Each team has it's own room with a minimap of the area. They can teleport from the spawn to any base that they own.
The capture points have all been set up. If a team does not have enough players to defend a base, that base is "unpopulated". The flags are turned grey, the tank is despawned, and the capture point is locked.
If a team captures all of the bases, they win the game.
The next thing I'm going to work on is getting random weapons working. I made the script for it ages ago for an older version of slayer, and it needs some updating.
Base upgrades could work. Like- if you took over a base and depopulated it- then you could purchase an extra tank spawn.
T+T, ... idk. It's not too difficult to add new weapons to the weapon pool.