Slot MachineVersion 1.1doodooodooodooo DING DING DING DING
Lever is animated when you pull it
Slots are animated when they spin
Sounds for lever pulling, slot spinning, slot dings, slot bings, ding ding ding bing bing bing DING! DING!
the light on top flashes when you win a 3 combo
events to pull the lever
events to turn the machine on and off
extra faces are hidden when wheels aren't spinning to improve efficiency
Output event
Self>slotMachine>pullLever
Self>slotMachine>setPowered [enabled/disabled/toggled]
Variable Name | Default | Description |
$Pref::Swol_SlotMachine::PlayerVariable | "score" | the variable to decrement/increment from/to |
$Pref::Swol_SlotMachine::PlayerVariableName | "point" | the name of the currency |
$Pref::Swol_SlotMachine::PlayerVariablePlural | "s" | if the currency should have an s at the end of it set this to s, otherwise leave it blank |
$Pref::Swol_SlotMachine::AdminLevel | 0 | The admin level required for placing slot machine bricks |
$Pref::Swol_SlotMachine::Max | 60 | The maximum amount of slot machine bricks on the server |
$Pref::Swol_SlotMachine::MaxPerPlayer | 5 | The amount of slot machine bricks per player |
$Pref::Swol_SlotMachine::RequireCurrency | 1 | Whether or not the slot machines require currency to play |
$Pref::Swol_SlotMachine::CanPlayMultiple | 0 | Whether or not players can play multiple slot machines at once |
How to set the scores for each combination, a string list of words for each symbol separated by a tab (\t) followed by the value
only works for combinations of all the same symbol
$Pref::Swol_SlotMachine::ComboCnt=-1;
$Pref::Swol_SlotMachine::Combo[$Pref::Swol_SlotMachine::ComboCnt++] = "Blockhead" TAB 1;
$Pref::Swol_SlotMachine::Combo[$Pref::Swol_SlotMachine::ComboCnt++] = "Blockhead Blockhead" TAB 5;
$Pref::Swol_SlotMachine::Combo[$Pref::Swol_SlotMachine::ComboCnt++] = "Blockhead Blockhead Blockhead" TAB 500;
$Pref::Swol_SlotMachine::Combo[$Pref::Swol_SlotMachine::ComboCnt++] = "Clover Clover Clover" TAB 250;
$Pref::Swol_SlotMachine::Combo[$Pref::Swol_SlotMachine::ComboCnt++] = "Diamond Diamond Diamond" TAB 200;
$Pref::Swol_SlotMachine::Combo[$Pref::Swol_SlotMachine::ComboCnt++] = "Seven Seven Seven" TAB 150;
$Pref::Swol_SlotMachine::Combo[$Pref::Swol_SlotMachine::ComboCnt++] = "Heart Heart Heart" TAB 100;
$Pref::Swol_SlotMachine::Combo[$Pref::Swol_SlotMachine::ComboCnt++] = "Grapes Grapes Grapes" TAB 50;DownloadSwololol.com
698kbRequest additions/changes to the way it functions might be filled but don't count on it
Happy addiction