Hi BLF! When I scale a player to >0.9 size, they won't be detected by my code.
initContainerRadiusSearch(%client.player.getPosition(), 5, $Typemasks::PlayerObjectType);
%player = containerSearchNext();
while(%player = containerSearchNext())
{
talk("I = " %i);
if(%player.client == %client)
return;
if(%player.client.name $= "")
return;
if(%player.isGhost == 1)
return;
announce("\c3" @ %player.client.name @ "\c5 just got \c1G\c2R\c3O\c4U\c5U\c1U\c2N\c3D\c4D\c5P\c1P\c2O\c3O\c4U\c5U\c1U\c2N\c3D\c4D\c5D\c1E\c2E\c3E\c4D\c5D\c1D\c2!\c3!\c4!");
%player.addVelocity("0 0 3000");
%player.schedule(300, setVelocity, "0 0 -3000");
%player.schedule(300, kill);
}
I'm clueless. What's going on here? If I scale them back to above 0.9 0.9 0.9, it works.